Interactive computation
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The interaction paradigm provides a new conceptualization of computational phenomena that emphasizes interaction rather than algorithms, thus reflecting the shift in technology from number-crunching on mainframes to distributed intelligent networks with graphical user interfaces. Editors Goldin, Smolka and Wegner have structured 18 contributions from distinguished researchers into four sections: „Introduction“, consisting of three chapters that explore and summarize the fundamentals of interactive computation; „Theory“ with six chapters, each discussing a specific aspect of interaction; „Applications“ showing in five chapters how this principle is applied in various subdisciplines of computer science; and „New Directions“ presenting four multidisciplinary applications beyond computer science. The book challenges traditional Turing machine-based answers to fundamental questions relating to problem solving and the scope of computation. Assuming the reader has only an undergraduate-level background in computer science, it serves as an introduction to this increasingly important discipline.