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Eintauchen in Medienwelten

Zusammenfassung der Beiträge zum Usability Day VIII

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Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.

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Eintauchen in Medienwelten, Andreas Kunz

Sprache
Erscheinungsdatum
2010
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Titel
Eintauchen in Medienwelten
Untertitel
Zusammenfassung der Beiträge zum Usability Day VIII
Sprache
Englisch
Autor*innen
Andreas Kunz
Erscheinungsdatum
2010
Einband
Paperback
ISBN10
3899676424
ISBN13
9783899676426
Reihe
Beschreibung
Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.