Mehr zum Buch
Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.
Buchkauf
Eintauchen in Medienwelten, Andreas Kunz
- Sprache
- Erscheinungsdatum
- 2010
- product-detail.submit-box.info.binding
- (Paperback)
Keiner hat bisher bewertet.
- Titel
- Eintauchen in Medienwelten
- Untertitel
- Zusammenfassung der Beiträge zum Usability Day VIII
- Sprache
- Englisch
- Autor*innen
- Andreas Kunz
- Verlag
- Pabst Science Publ.
- Erscheinungsdatum
- 2010
- Einband
- Paperback
- ISBN10
- 3899676424
- ISBN13
- 9783899676426
- Reihe
- Schlagwörter
- Sachbücher, Technologie & Industrie, Computer & Internet
- Beschreibung
- Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.


