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Interactive Stories and Video Game Art

A Storytelling Framework for Game Design

Autor*innen

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  • 220 Seiten
  • 8 Lesestunden

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Focusing on the intricate relationship between player actions and video game art, this book establishes a design language for video game storytelling, drawing inspiration from ancient Greek sculpture, classical painting, and film. It provides guidelines for effective storytelling techniques, illustrated with examples from notable games like The Last of Us and Minecraft. Aimed at game developers, filmmakers, and transmedia experts, it serves as a comprehensive resource for understanding and enhancing narrative in interactive media.

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Interactive Stories and Video Game Art, Chris Solarski

Sprache
Erscheinungsdatum
2017
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(Hardcover)
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Titel
Interactive Stories and Video Game Art
Untertitel
A Storytelling Framework for Game Design
Sprache
Englisch
Autor*innen
Chris Solarski
Verlag
CRC Press
Erscheinungsdatum
2017
Einband
Hardcover
Seitenzahl
220
ISBN13
9781138628755
Reihe
Beschreibung
Focusing on the intricate relationship between player actions and video game art, this book establishes a design language for video game storytelling, drawing inspiration from ancient Greek sculpture, classical painting, and film. It provides guidelines for effective storytelling techniques, illustrated with examples from notable games like The Last of Us and Minecraft. Aimed at game developers, filmmakers, and transmedia experts, it serves as a comprehensive resource for understanding and enhancing narrative in interactive media.