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Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL

Parameter

  • 544 Seiten
  • 20 Lesestunden

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The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.

Buchkauf

Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL, D. A. Godse, A. P. Godse

Sprache
Erscheinungsdatum
2020
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Titel
Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL
Sprache
Englisch
Erscheinungsdatum
2020
Einband
Paperback
Seitenzahl
544
ISBN13
9789333223386
Reihe
Schlagwörter
Sachbücher, Lehrbücher
Beschreibung
The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.