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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

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  • 240 Seiten
  • 9 Lesestunden

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Foreword§Introduction§Part the First: Before We Begin§Chapter 1: What Is Steampunk?§Chapter 2: Tools of the Modern Mad Scientist...and Materials, Too§Chapter 3: You'll Shoot Your Eye Out!§Part the Second: The Story§Chapter 4: Decoder Armguard: Wherein our heroes get the message§Chapter 5: Signaling Periscope: Wherein our heroes pass the message along§Chapter 6: Goggles: Wherein our heroes prepare for a trip§Chapter 7: Grappling Hook Launcher: Wherein our heroes get a lift§Chapter 8: Airship Harness: Wherein our heroes fly by night§Chapter 9: Glider Wings: Wherein our heroes get separated§Chapter 10: Rivet Gun: Wherein our heroes get stranded§Chapter 11: Power Armor and Magnetic Amplification Gauntlet: Wherein our heroes are reunited§Chapter 12: Rocket Pack: Wherein our heroes visit their uncle§Chapter 13: Epilogue: Wherein our heroes escape§Part the Third: Hastily Scribbled Laboratory Notes§A. This Way Lies Madness§B. Dramatis Personae§C. For the Brilliant but Mathematically Challenged Mad Scientist§Final Thoughts§

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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, Thomas Willeford, Phil Foglio, David Silverman

Sprache
Erscheinungsdatum
2013
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(Paperback),
Buchzustand
Gebraucht - Gut
Preis
€ 15,99

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