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Artificial Intelligence for Computer Games

An Introduction

Autor*innen

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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

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Artificial Intelligence for Computer Games, John David Funge

Sprache
Erscheinungsdatum
2004
Einband
(Hardcover),
Buchzustand
Gebraucht - Gut
Preis
€ 11,49

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Titel
Artificial Intelligence for Computer Games
Untertitel
An Introduction
Sprache
Englisch
Autor*innen
John David Funge
Erscheinungsdatum
2004
Einband
Hardcover
Seitenzahl
160
ISBN10
1568812086
ISBN13
9781568812083
Reihe
Beschreibung
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.