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Game Development Series: Beginning Direct3D Game Programming

Second Edition

Parameter

  • 440 Seiten
  • 16 Lesestunden

Mehr zum Buch

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

Buchkauf

Game Development Series: Beginning Direct3D Game Programming, Wolfgang F. Engel, André LaMothe

Sprache
Erscheinungsdatum
2003
Einband
(Paperback),
Buchzustand
Beschädigt
Preis
€ 42,99

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Titel
Game Development Series: Beginning Direct3D Game Programming
Untertitel
Second Edition
Sprache
Englisch
Erscheinungsdatum
2003
Einband
Paperback
Seitenzahl
440
ISBN10
193184139X
ISBN13
9781931841399
Reihe
Schlagwörter
USA, Computergraphik
Beschreibung
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.