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Mark J. P. Wolf

    The Video Game Theory Reader
    Building Imaginary Worlds
    • Building Imaginary Worlds

      The Theory and History of Subcreation

      • 394 Seiten
      • 14 Lesestunden

      Exploring the concept of world-building, this study examines how imaginary worlds function across various media, including literature, film, and video games. Mark J.P. Wolf shifts the focus from traditional narrative and genre analysis to view these worlds as dynamic entities with their own characteristics. He highlights their transnarrative, transmedial, and transauthorial qualities, making them significant subjects for Media Studies. The chapters delve into various aspects of these worlds, offering a comprehensive analysis of their impact and relevance in contemporary culture.

      Building Imaginary Worlds2012
      4,0
    • The Video Game Theory Reader

      • 368 Seiten
      • 13 Lesestunden

      In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2 , the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

      The Video Game Theory Reader2003