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J. Zachary Pike

    J. Zachary Pike, einst ein Fantasy-Gamer, der im Keller hauste, hat sich zu einem im Keller lebenden Fantasy-Autor entwickelt. Tagsüber arbeitet Zack als Web-Profi und freiberuflicher Kreativer, doch nachts zieht er sich in sein Versteck zurück, um Bücher, Filme und Illustrationen zu erschaffen, die Fantasy-Elemente mit schrägem Humor verbinden. Als gebürtiger Neuengländer und mit neuenglischer Mentalität schreibt Zack seltsam witzige Fiktion an der Küste von New Hampshire.

    A Song of Three Spirits
    Orconomics
    Orconomics: A Satire
    • Orconomics: A Satire

      • 408 Seiten
      • 15 Lesestunden
      4,3(99)Abgeben

      Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual.The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters' hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the Heroes' Guild actually kills the beasts. Of course, that's a terrible arrangement for the Shadowkin; Orcs, Goblins, Kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by heroes.When Gorm Ingerson, a Dwarven ex-hero with a checkered past, stands up for an undocumented Goblin, he inadvertently singles himself out for recruitment by a prophet of the mad goddess to undertake a suicidal quest. But there's more to Gorm's new job than an insane prophecy: powerful corporations and governments have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity.

      Orconomics: A Satire
    • Orconomics

      • 357 Seiten
      • 13 Lesestunden
      4,0(1)Abgeben

      PROFESSIONAL HEROES KILL AND LOOT deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual. The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters' hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the Heroes' Guild actually kills the beasts. Of course, that's a terrible arrangement for the Shadowkin; orcs, goblins, kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by heroes. When Gorm Ingerson, a Dwarven ex-hero with a checkered past, stands up for an undocumented goblin, he inadvertently singles himself out for recruitment by a prophet of the mad goddess to undertake a suicidal quest. But there's more to Gorm's new job than an insane prophecy: powerful corporations and governments have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity.

      Orconomics
    • A Song of Three Spirits

      • 138 Seiten
      • 5 Lesestunden

      Fenrir Goldson navigates the complexities of a second chance at life, humorously wishing for a gift receipt to return it if necessary. As he grapples with his past and the unexpected opportunities that arise, he encounters challenges that test his resolve and perspective. The story explores themes of redemption, self-discovery, and the intricacies of making choices in a world filled with uncertainties. Fenrir's journey is both poignant and comedic, offering a unique take on the idea of starting over.

      A Song of Three Spirits