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David Cutler

    Supernova
    The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win
    Darkhold: Das Buch des Bösen
    • Darkhold: Das Buch des Bösen

      • 184 Seiten
      • 7 Lesestunden
      3,5(532)Abgeben

      Das mysteriöse Buch namens Darkhold hat das Marvel-Universum schon so manches mal in Aufruhr versetzt. Nun scheint Wanda, die Scarlet Witch, die einzige Heldin zu sein, die das schreckliche Chaos noch abwenden kann. DAS BUCH DER FINSTERNISWanda Maximoff hat eine Vision von Tod und Verderben. Doch es ist zu spät: Dr. Doom hat bereits das in Fleisch gebundene Buch der Sünden gelesen - und durch seine Lektüre der Darkhold-Schriften den dunklen Gott Chthon entfesselt! Wanda versammelt deshalb Iron Man, Spider-Man, Wasp, Blade und Black Bolt als Darkhold Defenders. Aber was wäre, wenn daraufhin die Legenden dieser Helden voller Finsternis umgeschrieben werden? Die neue Darkhold-Saga in einem Band, inszeniert von Steve Orlando (WONDER WOMAN), Mark Russell (BATMAN: DIE NÄCHTE VON GOTHAM), Cian Tormey (CATWOMAN), Diogenes Neves (DEMON KNIGHTS) und anderen.Enthält: Darkhold Alpha (2021) 1, Darkhold: Iron Man (2021) 1, Darkhold: Blade (2021) #1, Darkhold: Wasp (2022) 1, Darkhold: Black Bolt (2022) 1, Darkhold: Spider-Man (2022) 1, Darkhold Omega (2022) 1

      Darkhold: Das Buch des Bösen
    • As a leader, how do you facilitate breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN.Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge.Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving?The book then shares a flexible methodology for designing powerhouse innovation GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation .

      The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win
    • Supernova

      A Suzuki Tune Explosion

      • 96 Seiten
      • 4 Lesestunden

      Featuring a fresh take on classic melodies, the book transforms 17 pieces from Suzuki Violin School, Volume 1 with innovative rhythm section accompaniments. These accompaniments are not only virtuosic but also draw inspiration from a diverse range of musical genres, including Tango, Techno, Boogie, and Baroque, making for an exciting and enjoyable experience for musicians.

      Supernova