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Bookbot

Chris Campbell

    Werewolf: The Apocalypse: Possessed
    Butterflies at Night: Score & Parts
    The Road to Draknor: Score & Parts
    Speaking Alien (a Sci-Fi Caprice): Conductor Score
    Speaking Alien (a Sci-Fi Caprice): Conductor Score & Parts
    Too Dark for Aunt Zelda (Zombie March): Conductor Score
    • In the event of a zombie apocalypse, this march could be a real lifesaver...if you and your band remember to stay at least one step ahead of the zombies! Colorful percussion, clever harmonies, and easy to play and remember melodies make this a real favori

      Too Dark for Aunt Zelda (Zombie March): Conductor Score
    • Learn to speak alien, using colorful dissonances and chromaticism. Approach the rhythmic aspects of alien-speak through dotted notes and syncopation. There are opportunities to work on shifting (violin 1, violoncello) and half position (double bass).

      Speaking Alien (a Sci-Fi Caprice): Conductor Score & Parts
    • Learn to speak alien, using colorful dissonances and chromaticism. Approach the rhythmic aspects of alien-speak through dotted notes and syncopation. There are opportunities to work on shifting (violin 1, violoncello) and half position (double bass).

      Speaking Alien (a Sci-Fi Caprice): Conductor Score
    • The Road to Draknor: Score & Parts

      • 999 Seiten
      • 35 Lesestunden

      Expertly crafted for young players by a Texas bandmaster, The Road to Draknor encompasses everything you would want in a work for young bands. It is tuneful, accessible, great fun to play, allows room for the students' imaginations to roam, and has excell

      The Road to Draknor: Score & Parts
    • Butterflies at Night: Score & Parts

      • 999 Seiten
      • 35 Lesestunden

      Imagine a bright, moonlit evening. Suddenly, butterflies begin to fly around, landing on flowers and even your arms. The night is special, with a feeling of magic in the air. Can YOU feel the magic?

      Butterflies at Night: Score & Parts
    • Werewolf: The Apocalypse: Possessed

      A Player's Guide for Werewolf - Year of the Damned

      • 128 Seiten
      • 5 Lesestunden

      The Apocalypse is a role-playing game from the Classic World of Darkness line by White Wolf Publishing. In the game, players take the role of werewolves known as Garou (from the French 'loup garou'). These Garou are usually warriors who are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Game supplements detail other lycanthropes.

      Werewolf: The Apocalypse: Possessed
    • Tribebook

      Shadow Lords

      • 104 Seiten
      • 4 Lesestunden

      The Gathering StormFor countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to shift.Blessed by the Night SkyThe revised Tribebook series now comes to the dark horse of the Garou Nation with Tribebook: Shadow Lords. Explore the hidden paths of power within Grandfather Thunder's tribe, and learn the secrets that drove them down their dark road. Just be careful; there's nothing your fellow Lords dislike more than someone who can't keep a secret.

      Tribebook