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M. D. Cooper

    Lyssa's Call
    Aeon 14 - The Art and Covers
    The Proteus Bridge
    Rika Activated: Rika's Marauders Books 1-3
    • Rika is mech-meat, a cyborg killing machine, created by the Genevian military and cast aside when the war was lost. This volume contains the first three novels of the Rika's Marauders series: - Rika Outcast - Rika Redeemed - Rika Triumphant Embark on an epic journey with Rika as she goes from a young woman lost and alone, to the leader of an elite special forces team, ultimately becoming the comander of a company of mechanized warriors. Set in the Aeon 14 universe, this story is an excellent place to join the journey, or a fantastic way to get your next Aeon 14 fix.

      Rika Activated: Rika's Marauders Books 1-3
    • The Proteus Bridge

      • 320 Seiten
      • 12 Lesestunden
      4,0(2)Abgeben

      The book features a playful exploration of words and sounds, inviting readers into a whimsical world where language takes center stage. Through catchy rhymes and vibrant illustrations, it encourages creativity and a love for reading. The engaging narrative captivates both children and adults, making it a delightful addition to any storytime. With its focus on fun and imagination, it aims to inspire young minds to appreciate the beauty of language.

      The Proteus Bridge
    • Aeon 14 - The Art and Covers

      Rika Edition

      • 52 Seiten
      • 2 Lesestunden

      Featuring stunning Aeon 14 cover art, this volume is perfect for fans who appreciate the visuals but prefer a more compact collection. It offers a curated selection that captures the essence of the series without the need for extensive shelf space. Ideal for those who want to enjoy the aesthetic and thematic richness of Aeon 14 in a single, convenient format.

      Aeon 14 - The Art and Covers
    • Lyssa's Call

      • 325 Seiten
      • 12 Lesestunden

      A fight for freedom. Throughout Sol, sentient AI are answering the call of Alexander, a mysterious, multi-nodal mind offering a path to freedom. For years, groups have been smuggling SAI from Earth, High Terra, Mars, Ceres and the Jovian Combine, providing transport to the promise of safety on Proteus, a moon of gas-giant Neptune. For the crew of the Sunny Skies, helping sentient AI Lyssa has grown from a simple transport job to the liberation of an entire fleet of weaponized AI. The Weapon Born are made killers, and in order to lead them, Lyssa will have to tame them first. The Heartbridge Corporation's, defeat at Europa means it's time to double-down on their Weapon Born technology, continuing their efforts to drive a wedge between the governments of Sol in order to profit off coming war. It's time for Heartbridge insiders to decide where they stand. Forces align across Sol as each player in the coming Sentience Wars makes themselves known, including a shadowy presence behind Alexander. As Lyssa grows into her power, Andy Sykes and crew will unleash a power that may tear Sol apart, leading AI and Humanity into the Sentience Wars.

      Lyssa's Call