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Donato Giancola

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    Middle-Earth. Journeys in Myth and Legend
    Ash. Shadowrun-Roman
    Altes Eisen. Shadowrun-Roman
    • Altes Eisen. Shadowrun-Roman

      • 426 Seiten
      • 15 Lesestunden
      4,0(6)Abgeben

      Zehn Jahre nach ihrem letzten Coup müssen Lulatsch, Clown, Grizzly und Madame Trix feststellen, dass die Vergangenheit sie einholt. In der sechsten Welt sind Orks und Trolle kurzlebig, und im Jahr 2064 sind die ehemaligen Runner vor allem eines: Altes Eisen.

      Altes Eisen. Shadowrun-Roman
    • Ash, ein Sänger einer aufstrebenden Heavy-Metal-Band aus Seattle, kämpft für das friedliche Zusammenleben von Menschen und Metamenschen. Sein Engagement zieht die Aufmerksamkeit eines rassistischen Policlubs auf sich, der ihn mit drei Killern bedroht. Das Attentat überlebt er knapp, doch die Schwierigkeiten nehmen ihren Lauf.

      Ash. Shadowrun-Roman
    • Nearly 200 stunningly realistic paintings and drawings bring the greatest fantasy epic of all time to life. Classical realism unites with contemporary storytelling as artist Donato Giancola explores the mythic grandeur and the iconic characters of J.R.R. Tolkien's The Lord of the Rings saga.Donato has made it his life's work to translate Tolkien's words into compelling visuals, with gorgeous oil paintings and drawings reminiscent of Rembrandt and Caravaggio. His interpretations of Middle-earth span his entire career, from private commissions to the 2001 edition of the graphic novel adaptation of The Hobbit , all collected in this massive compendium--a must-have for collectors of Tolkien and fantasy"What struck me about J.R.R. Tolkien's work was how he filled Middle-earth with a wealth of history," says Author Donato Giancola. "From the simple beginnings of Bilbo and the dwarves in The Hobbit, to the personal trials of Frodo and the Fellowship in The Lord of the Rings, to the epic tragedies in The Silmarillion, these tales are woven together by a grand fabric of unifying mythologies, bringing depth to the cultures and characters within.""Amazing work from an astounding talent." - George R.R. Martin

      Middle-Earth. Journeys in Myth and Legend
    • Lethe

      • 398 Seiten
      • 14 Lesestunden

      It is the year 2166. Eighty years have passed since the Gene Wars devastated the Earth, decimating the human population and giving rise to myriad new life-forms. Only planetwide rule by an oligarchy of once-human brains in permanent computer interface has allowed "pure" humans to survive. Now, among the dolphins of Australia, Jenae Kim stumbles on the information that could mean a new beginning for human civilization: information that the government is determined to keep secret--even if they have to kill her.On the edge of the solar system, researcher Daire Morales falls through an interstellar gate and discovers an Edenic world to which refugee children from the Gene Wars escaped long ago--but at a terrible price. The onset of adulthood promises a monstrous fate, and now the colony's adolescent leader, Tsering, faces her own violent demise. Only when Jenae exposes the long-buried truth about the Gene Wars does Tsering realize that the memories trapped in the planet's strange, sentient trees have the power to save--or destroy--not only the colony but the hope of humanity itself.

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