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Ed Greenwood

    21. Juli 1959

    Dieser Autor ist vor allem als Schöpfer der weitläufigen Fantasy-Welt Vergessene Reiche bekannt, die die Grundlage für seine langjährige Pen-&-Paper-Rollenspielkampagne bildete. Seine Arbeit konzentriert sich auf die detaillierte Ausarbeitung dieser Welt, bekannt als Realmslore, und auf das Schreiben von Geschichten für verschiedene Publikationen. Seine Werke werden für die Tiefe und Komplexität der Spielwelten geschätzt, die das Erlebnis für Spieler und Leser gleichermaßen prägen. Der Autor ist ein anerkannter Schöpfer im Bereich der Fantasy-Literatur und des Spieldesigns.

    Dunkle Fänge. Kormyr-Saga 1
    Dungeons & Dragons
    Land ohne König
    Der Ring der Vier 4. Die Schattenpriester
    Die Legende von Elminster 3: Die Versuchung
    Die Totenstadt. Ed Greenwoods Tiefwasser 4
    • 2024

      Embark on thrilling adventures in Eberron's dark fantasy landscape, where Abraxis Wren, the city's most infamous Inquisitive, navigates the treacherous streets of Sharn alongside his loyal friend Torin. Experience the vibrant yet perilous port city of Waterdeep, where a group of unlikely heroes faces unexpected challenges. Finally, journey to the enchanting Feywild, home to the whimsical Witchlight Carnival, where delights and dangers intertwine. Each tale immerses readers in rich lore, captivating characters, and the excitement of Dungeons & Dragons.

      Dungeons & Dragons Library Collection, Vol. 2
    • 2017

      Death Masks

      • 438 Seiten
      • 16 Lesestunden
      3,3(13)Abgeben

      Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation--however plausible--began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them.

      Death Masks
    • 2016

      Spellstorm

      • 288 Seiten
      • 11 Lesestunden
      3,4(17)Abgeben

      Gathered together in a merchant's mansion to gain possession of the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells, archwizards become trapped in a vicious spellstorm as they face down the infamous Elminster of Shadowdale, who claims he's just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But then the archwizards start dying.

      Spellstorm
    • 2014

      Kobold Guide to Combat

      • 160 Seiten
      • 6 Lesestunden

      At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!

      Kobold Guide to Combat
    • 2014

      The Herald

      • 352 Seiten
      • 13 Lesestunden
      3,9(542)Abgeben

      "In the 6th and final book of the multi-author Sundering series launched by New York Times best-selling author R.A. Salvatore, Ed Greenwood, the creator of the Forgotten Realms, further chronicles the exploits of Elminster as he fights for the future of Faerun. Chaos grips Faerun as vainglory, prophecy, and ancient forces co-mingle in the shadows cast by war. At the heart of it all, Mystra, the great Goddess of Magic, has withdrawn from the world. Without her protection, Elminster, her greatest champion, fears for the nascent Weave, the fabric of magic Mystra wields to bind Faerun. Will the Nightseer Shar, mistress of the great and fearsome Shadovar, seize the opportunity to blanket the world with her Shadow Weave? With the help of Storm Silverhand and his protege Amarune, Elminster works frantically to strengthen the Weave's tethers and forestall what seems an inevitable reckoning. But other interests machinate for their own sinister ends. As the Sundering draws nigh, Elminster and his heroic cohort must see the signs for what they are. The choice of worlds lies in the balance"--

      The Herald
    • 2013

      The Wizard's Mask

      • 432 Seiten
      • 16 Lesestunden

      Into the Shattered TombIn the war-torn lands of Molthune and Nirmathas, where rebels fight an endless war of secession against an oppressive military government, the constant fighting can make for strange alliances. Such is the case for the man known only as The Masked, the victim of a magical curse that forces him to hide his face, and an escaped halfling slave named Tantaerra. Thrown together by chance, the two fugitives find themselves conscripted by both sides of the conflict and forced to search for a magical artifact that could help shift the balance of power and end the bloodshed for good. But in order to survive, the thieves will first need to learn the one thing none of their adventures have taught them: how to trust each other.From New York Times bestselling author and legendary game designer Ed Greenwood comes a new adventure of magic, monsters, and unlikely friendships, set in the award-winning world of the Pathfinder Roleplaying Game.

      The Wizard's Mask
    • 2013

      Elminster Enraged

      • 400 Seiten
      • 14 Lesestunden

      "Severely weakened and in need of power, the goddess of magic sets Elminster and his archenemy Manshoon on a quest that will not only test their faith and fortitude--but also force them to work together. Manshoon defies his goddess and focuses on his own ambitions, blasting Elminster deep into the earth, utterly destroying him. Or so he thinks"--Page 4 of cover.

      Elminster Enraged
    • 2013
      2,9(82)Abgeben

      Forgotten Realms creator Ed Greenwood opens the adventures of an unlikely new band of heroes who get into a bit more trouble than usual in the fabled port city of Waterdeep, but soon discover some of the seedier corners of the wider Realms — the hard way! Joined by artist Lee Ferguson and Sal Buscema, this new series kicks off a deadly tale with a kidnapping that is more — and less — than it seems.

      Dungeons & Dragons: Forgotten Realms
    • 2011

      Elminster Must Die

      • 387 Seiten
      • 14 Lesestunden
      3,8(77)Abgeben

      The long-anticipated return of Elminster, the most famous mage in the Forgotten Realms�--now in paperback! Elminster, the most famous wizard in the Forgotten Realms, has foiled countless world-spanning threats, leaving a trail of powerful enemies behind him. Now that the Spellplague has robbed Elminster of much of his power, those enemies are coming out of the shadows, whetting their blades, and preparing to hunt him down.

      Elminster Must Die
    • 2011

      Ein dunkler Ritter, Schattenbann, steht vor der Wahl zwischen Gerechtigkeit und Rache, als er einer Magierin begegnet, die in einen teuflischen Plan verwickelt ist. Während seine Freunde sterben und das Mädchen entführt wird, muss er entscheiden, ob er Rache übt oder den Schurken leben lässt. Eine spannende Geschichte über Selbstjustiz.

      Schattenlabyrinth. Ed Greenwoods Tiefwasser 3