Forgotten Realms - 3: Lands of Intrigue
Erlkazar & Folk of Intrigue
Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty, yet they promise greatness and glory for merchants, adventurers, and scholars. Those brave enough to venture here will encounter unique forms of power, magic, and culture found nowhere else in Faerûn. This expansion, developed from out-of-print material, offers over 150 pages of new content. The first section explores Tethyr, detailing its transformation from an elven homeland to a human nation, and its recent restoration from anarchy. Once plagued by the malevolent Empire of Shoon, Tethyr now stands as the safest realm in the Lands of Intrigue, though remnants of its dark past linger in the form of monsters and wandering spirits. The second section focuses on Amn, known as Coinland, where wealth is the lifeblood, sourced from trade along the Sword Coast and distant colonies. However, a shadow looms over those fixated on their riches. The third section introduces Erlkazar, a previously undocumented domain ready for DMs to develop for their campaigns. It also unveils the hidden powers of the South, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and the undead sorcerers of the Twisted Rune. Two poster maps illustrate the Lands of Intrigue, the Nelanther Pirate Isles, and the ruins of Shoonach, alongside over a dozen additional maps of Amn, Tethyr, and the Maztican colonies.
