Monte Cook ist ein Autor, der sich den Bereichen Fantasy und Abenteuer widmet, wobei seine Arbeit durch komplexe Welten und fesselnde Erzählungen gekennzeichnet ist. Sein Hintergrund im Spieldesign hat seinen Ansatz beim Geschichtenerzählen geprägt und ihm ermöglicht, Erlebnisse mit Tiefe und akribischen Details zu schaffen. Cook konzentriert sich darauf, die Grenzen der Vorstellungskraft zu erkunden und bietet den Lesern immersive Reisen. Sein Schreiben zeichnet sich durch ein ausgeprägtes Gespür für Atmosphäre und die Gabe aus, reiche, evokative Schauplätze zu schaffen, die die Leser fesseln.
Kernregelbuch I bietet Werkzeuge und Optionen zur Erstellung von Charakteren für das Rollenspiel Dungeons and Dragons. Es aktualisiert die Klassen Barde, Druide, Mönch, Paladin und Waldläufer sowie die Zauberlisten und -stufen, Fähigkeiten und weitere Talente.
Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
"The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
The player's handbook includes everything you need to create and play your ideal Dungeons and Dragons character. An indispensable manual of fantasy roleplaying.
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research. But what about its secret collections? Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers. Volumes dealing with matters that can only be described asarcane. New tales of Torl past and present by favorite Realms authors, including: Ed Greenwood, Elaine Cunningham, Jeff Grubb, Mark Anthony, and others
The August release of Monte Cook's Arcana Unearthed the first Malhavoc Handbook, challenges players everywhere with new options and choices. This book supports those options with new rules and provides GMs with supplemental material of their own. Features of this exciting new book from 3rd Edition co-designer Monte Cook include 10 new prestige classes based on the Arcana Unearthed classes; dozens of new monsters; hundreds of new magic items that build on the new feats and spells in Arcana Unearthed; and the basics of the Malhavoc Handbook setting: the lands of the Diamond Throne.
This sourcebook provides new adversaries and allies created using the rules from the bestselling "Monte Cook's Arcana Unearthed" variant player's handbook.
Set in a post-apocalyptic future, the narrative unfolds thirty-five years after catastrophic global attacks have devastated fossil fuel supplies and crippled economies. As civilization faces imminent collapse, a new international coalition, INCOL, rises to restore order. The story explores the tension between personal freedoms and the necessity of collective governance, highlighting the sacrifices required for survival in a world transformed by crisis.
V divočině, na souši, na mori, vo vzduchu, medzi teroristami - ako zostať nažive v akýchkoľvek nebezpečných situáciách. V tejto knihe nájdete techniky, taktiku a finty a tréninkové projekty, rozfázované do postupov po jednotlivých krokoch, pre použitie v tiesňových situáciách. Naučí vás soběstačnosti v divočine: dovednosti potrebné na prežitie a techniky základnej lesnej múdrosti pri vyhľadávaní úkrytu či vody, rozdělání ohňa a zabezpečení potravy, naučí ako sa chrániť pred divokou zverou aj pred prírodnými živlami, ako vyrobiť improvizované nástroje a vybavenie, ako pripraviť prírodné lieky pre naliehavé prípady. Kniha vás oboznámi s dovednosťami, ako sa chrániť a zostať nažive, keď sa ocitnete v ohrození života. Obsahuje aj rady odborníkov, ako vyhodnocovať riziko, ako sa nebezpečným situáciám vyhnúť a ako adekvátne reagovať pri konfrontácii.