John Harper Reihenfolge der Bücher (Chronologisch)





Belfast Boy
- 72 Seiten
- 3 Lesestunden
The collection captures a lifetime of experiences, weaving together themes of love, joy, work, longing, and loss. Through poignant verses, it narrates John Harper's journey from birth to death, reflecting on the moments that shaped his life. The poems serve as a heartfelt tribute, encapsulating the essence of a life lived fully, while also resonating with the bittersweet nature of time and mortality.
Agon
- 160 Seiten
- 6 Lesestunden
In the mists of ancient time, a poet sings of great deeds wrought by mighty heroes—of monsters slain and justice restored, of wise counsel and devious strategies, of courage, valor, and daring—defiant of the gods themselves. In AGON, you create these heroes, crafting their epic tale into an immortal legend. On their way back home from war, a band of heroes becomes lost among strange islands populated by mythical creatures, dangerous villains, legendary kingdoms, and desperate people—each entangled in strife, at the mercy of the capricious gods. It falls to you as the epic heroes of your age to seize this opportunity for greatness—to set things right in these lost lands, overcome the trials of gods, monsters, and mortals, prove the glory of your name, and win your way back home.
Blades in the Dark
- 328 Seiten
- 12 Lesestunden
Blades in the Dark is a tabletop role-playing game where a crew of daring scoundrels navigates the haunted streets of an industrial-fantasy city in pursuit of fortune. Engage in heists, chases, occult mysteries, and dangerous bargains, all while facing the threats of rival gangs, powerful nobles, vengeful ghosts, and the city watch. The game challenges you to rise in the criminal underworld, asking what you're willing to sacrifice for power. In this stand-alone game, you’ll find rules for creating your scoundrel from archetypes such as Cutter, Hound, Leech, Lurk, Slide, Spider, or Whisper. You can also form your crew from types like Assassins, Bravos, Cults, Hawkers, Shadows, or Smugglers. The core mechanic prioritizes the narrative, emphasizing the character’s position (desperate, risky, or controlled) alongside their abilities. Additionally, a streamlined mechanic allows for quick planning of criminal operations, avoiding the usual delays at the game table. Explore rules for alchemical experiments, gadget tinkering, and the use of weird occult powers, including playing as Ghosts and other strange beings. The setting guide offers everything needed to run an exciting sandbox game in the haunted city of Doskvol, complete with maps, factions, NPCs, schemes, and opportunities.
Elite: Dangerous - 4: And Here The Wheel
- 310 Seiten
- 11 Lesestunden
Written by John Harper under official license from the creators of, and based in the vast universe of, the seminal space trading computer game Robert Garry, ex-military officer, wants nothing more than to maintain his integrity and his team’s safety despite a career change to pirate leader but a cargo freighter he targets proves to be holding much more than he bargained for. Will he escape with his own life, let alone the lives of his crew? He has always shunned the ‘folk hero’ label but is he in danger of becoming an arch villain in the process… 10% of the proceeds of this book will be donated to the Wellington Cancer Society, a local division of a New Zealand wide charity that helps combat cancer with education, prevention, care, support and also runs local projects.