Bookbot

Grady Booch

    Dieser Autor ist eine anerkannte Persönlichkeit im Bereich der Softwaretechnik, der für seine grundlegenden Beiträge zur Entwicklung kritischer Modellierungssprachen gefeiert wird. Seine Arbeit hat die Art und Weise, wie komplexe Softwaresysteme entworfen und verstanden werden, maßgeblich geprägt und die Branche weltweit beeinflusst.

    Real- Time UML. Developing Efficient Objects for Embedded Systems
    The CRC Card Book
    Addison-Wesley Object Technology Series: The Unified Software Development Process
    Objects, Components, and Frameworks with UML
    Das UML-Benutzerhandbuch
    Objektorientierte Analyse und Design
    • Grady Booch und seine Mitautoren greifen auf die vielfältigen Ergebnisse objektorientierter Softwareentwicklungsprojekte zurück und bieten verbesserte Methoden für deren Analyse und Design, wobei sie leicht UML-Notation verwenden. Booch veranschaulicht wesentliche Konzepte, erklärt die Methode und zeigt erfolgreiche Anwendungen in verschiedenen Bereichen. Zudem gibt Booch pragmatische Ratschläge zu einer Vielzahl von Themen, darunter Klassifizierung, Implementierungsstrategien und kosteneffizientes Projektmanagement.

      Objektorientierte Analyse und Design
      3,9
    • Das UML-Benutzerhandbuch

      Aktuell zur Version 2.0

      • 560 Seiten
      • 20 Lesestunden

      In dieser - lang erwarteten - Überarbeitung zur Version 2.0 der umfassenden Einführung in UML bieten die Entwickler der Sprache - Grady Brooch, James Rumbaugh, Ivar Jacobsen - eine Einführung, die sich mit den Kernpunkten befasst. Ausgehend von einer Übersicht über UML wird die Sprache anhand der Vorstellung bestimmter Konzepte und Schreibweisen in jedem Kapitel Schritt für Schritt erläutert. Das Buch sorgt einerseits für einen umfassenden Überblick über alle Diagrammtypen sowie Elemente von UML in der zweiten Version und stellt andererseits den nötigen Praxisbezug her, um UML 2.0 effektiv für eigene Projekte einzusetzen. Die tief greifenden Erläuterungen und die an Beispielen orientierte Herangehensweise der Autoren, sorgen für ein schnelles Verständnis des komplexen Themas.

      Das UML-Benutzerhandbuch
      3,6
    • Objects, Components, and Frameworks with UML

      The Catalysis™ Approach

      • 785 Seiten
      • 28 Lesestunden

      Here is the first book to introduce Catalysis, a next-generation method for constructing open component systems from frameworks, based on UML and OMG standards. Using Catalysis, programmers have the ability to describe a complex system based on content perspectives or views. Each view defines a pattern with supporting models. Catalysis provides well-defined consistency rules across models and the mechanisms for composing views. .

      Objects, Components, and Frameworks with UML
      3,9
    • Provides an overview of the Unified Process for software development, with a practical focus on modeling using the Unified Modeling Language (UML). This book demonstrates how the notation and process complement one another, using UML models to illustrate the new process in action. It describes the constructs such as use cases, actors, and more.

      Addison-Wesley Object Technology Series: The Unified Software Development Process
      3,9
    • The CRC Card Book

      • 290 Seiten
      • 11 Lesestunden

      This concise book addresses the actual details involved with using CRC cards, including coverage of the team approach to analysis and examples of program code (Java, C++, and Smalltalk) derived from the use of the CRC card method.

      The CRC Card Book
      3,6
    • This book is the concise, 'distilled' introduction that developers of real-time systems need to begin the transition to object-oriented analysis and design and modeling with UML. The book includes special in-depth discussions of finite state machines, object identification strategies, and real-time design patterns to help beginning and experienced developers alike.

      Real- Time UML. Developing Efficient Objects for Embedded Systems
      3,2
    • The Unified Modeling Language (UML) has rapidly become the standard notation for modeling software-intensive systems. This book provides the definitive description of UML from its original developers - James Rumbaugh, Ivar Jacobson, and Grady Booch. Whether you are capturing requirements, developing a software architecture, designing the implementation, or trying to understand an existing system, this is the book for you.

      The Unified Modeling Language Reference Manual
      3,8
    • Managing Software Requirements

      A Unified Approach

      • 491 Seiten
      • 18 Lesestunden

      Two leading experts on requirements management demonstrate how to define exactly what software systems should do in terms that can be implemented and won't have to be redone later. Coverage includes: analyzing problems, defining systems, building and validating systems, and more.

      Managing Software Requirements
      3,5
    • Object Solutions

      Managing the Object-oriented Project

      • 340 Seiten
      • 12 Lesestunden

      Object Solutions is a direct outgrowth of Grady Booch's experience with object-oriented project in development around the world. This book focuses on the development process and is the perfect resource for developers and managers who want to implement object technologies for the first time or refine their existing object-oriented development practice. The book is divided into two major sections. The first four chapters describe in detail the process of object-oriented development in terms of inputs, outputs, products, activities, and milestones. The remaining ten chapters provide practical advice on key issues including management, planning, reuse, and quality assurance. Drawing upon his knowledge of strategies used in both successful and unsuccessful projects, Grady Booch offers pragmatic advice for applying object-technologies and controlling projects effectively.

      Object Solutions
    • Essential COM

      • 464 Seiten
      • 17 Lesestunden

      Written by a leading COM authority, this unique book reveals the essence of COM, helping developers to truly understand the why, not just the how, of COM. Understanding the motivation for the design of COM and its distributed aspects is critical for developers who wish to go beyond simplistic applications of COM and become truly effective COM programmers, and to stay current with extensions, such as Microsoft Transaction Server and COM+. Box examines COM from the perspective of a C++ developer, offering a familiar frame of reference to ease you into the topic.

      Essential COM