Warcraft: Der letzte Wächter
- 333 Seiten
- 12 Lesestunden
Dieser Autor und Spieleentwickler bringt seine einzigartigen erzählerischen Fähigkeiten in die Welt der Literatur ein. Seine Werke sind bekannt für ihren fesselnden Stil und ihre Tiefe.







Kapitel drei der fantastischen Warcraft-Saga! Die Wächter von Tirisfal sind mächtige Kämpfer, die über gottgleiche Kräfte verfügen und seit Jahrhunderten einen geheimen Krieg gegen die „Brennende Legion“ führen. Der Magier Medivh wurde vom Schicksal auserwählt, um zum größten und mächtigsten dieser Helden zu werden. Doch von Beginn an erfüllt die Dunkelheit seine Seele. Und die Kräfte, die dem Guten dienen sollten, bringen stattdessen das Böse hervor. Hin- und hergerissen zwischen seiner Vorherbestimmung und der Realität, im ewigen Kampf gegen seine dunkle Seite, wird er mit dem Schicksal von Azeroth vereint: und verändert diese Welt für immer. Der Roman zum Videospielhit von Blizzard Entertainment!
60.000 Lichtjahre von der Erde entfernt, wird eine Konföderation terranischer Auswanderer in einen Krieg zwischen den rätselhaften Protoss und dem erbarmungslosen Zerg-Schwarm verwickelt. Jede Spezies kämpft dort zwischen den Sternen um ihr eigenes Überleben – in einer Schlacht, die das größte Kapitel in der Geschichte der Menschheit werden könnte. oder ihr brutales, blutiges Ende. Mike Liberty ist ein guter Reporter. zu gut vielleicht. Als er mit seinen Recherchen mitten in das korrupte Herz der terranischen Konföderation trifft, steht er vor der wichtigsten Wahl seiner Karriere: Soll er seine gegenwärtige Artikelserie fortsetzen oder einen riskanten neuen Auftrag übernehmen und über die Marines an der Front des Koprulu-Sektors berichten? Die Entscheidung fällt ihm nicht schwer. Hinter den Angriffen der Zerg und Protoss verbirgt sich ein mysteriöses Schema, aber jedes neue Mosaiksteinchen an Information verschleiert das schockierende Geheimnis nur noch mehr. Als er zwischen die Fronten eines Krieges gerät, dessen Ausgang das Überleben der Menschheit entscheiden wird, weiß Mike Liberty nur eines mit Sicherheit – der einzige Mensch, dem er sein Leben jetzt noch anvertrauen kann, ist er selbst. Der erste Band einer neuen, fesselnden Reihe von Weltraum-Kriegsromanen, basierend auf dem Videogame-Bestseller von Blizzard Entertainment.
In the heart of crime-ridden Hutt Space, a Jedi Scholar searches for justice. While trying to obtain the coordinates of a secret, peril-packed, but potentially beneficial trade route, a novice Jedi is killed—and the motive for his murder remains shrouded in mystery. Now his former Master, Jedi archivist Mander Zuma, wants answers, even as he fights to erase doubts about his own abilities as a Jedi. What Mander gets is immersion into the perilous underworld of the Hutts as he struggles to stay one step ahead in a game of smugglers, killers, and crime lords bent on total control.
This volume encompasses four original novels that reveal the rich backstory of the worldwide bestselling computer game--an essential omnibus for the millions of WarCraft game players. Includes "Day of the Dragon, Lord of the Clans, The Last Guardian" and "Blood and Honor."
In a distant future, a confederacy of terran exiles battles between two powerful alien races: the enigmatic protoss and the ruthless zerg swarm. As conflicts erupt across the Koprulu sector, investigative reporter Mike Liberty seeks to uncover the truth behind the zerg and protoss attacks. Each revelation deepens the mystery, placing him in a precarious position amid a war that could determine humanity's fate. On the bleak world of Bhekar Ro, human colonists struggle for survival until a violent storm uncovers an alien structure, turning the planet into a bloody battleground as zerg, protoss, and terran forces vie for its secrets. Meanwhile, Ardo Melnikov, once dreaming of peace on the colony of Bountiful, faces the harsh reality of defending the Terran Confederacy after the zerg annihilate his loved ones. He must confront painful memories and unsettling truths about his future. Amidst this chaos is the Queen of Blades, Sarah Kerrigan, whose legend brings death to those who oppose the swarm. Once a remarkable human and a merciless psionic assassin for the Terran Confederacy, her fate takes a dramatic turn, leading to a destiny that no one could foresee. This tale explores Kerrigan's shadowy origins and the war fought for her very soul.
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
An important reference to the most popular spells in the Dungeons & Dragons(R) game. A must have at every D&D game table! "Spell Compendium" provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, "Spell Compendium" is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
In the wake of the Brothers' War, Dominaria is in ruins. A backlash against magic and its users has become the focus for the tattered remnants of social order.
When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom and his very life are at stake as powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane.With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil. There Joel must rely on all his courage, wisdom, and strength to thwart the return of Bane the Tyrant and rescue the god Finder from imminent death.Finder's Bane is the fifteenth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the Forgotten Realms fantasy world.
Alias is an excellent warrior but she is in serious difficulties. One day she wakes up with blue, twisting and magical runes inscribed on her right arm, and with total amnesia about the circumstances that surround the tattoo. Ready to unveil the impenetrable mystery, Alias forms a group that integrates a series of heterogeneous characters. Ruskettle, halfling troubadour, magician Akabar and a strange, mute and introverted man-lizard whom Alias baptized with the name of Dragonbait. With the help of her friends, the warrior discovers that symbols hold the key to her own existence. Will she know the frightening secret of her origin? This is a new volume from the Forgotten Realms collection and, like all others, full of intrigue, adventure, and magic.
Visit New DimensionsThe most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.To use this supplement, a Dungeon Master also needs the Player's Handbook , the Dungeon Master 's Guide , and the Monster Manual . A player needs only the Player's Handbook .
When the Wyvernspur family's powerful heirloom is stolen, family fool Giogi, aided by the bard Olive Ruskettle and the mage Cat, must find it, but he could become its next victim
The Epic Historical Saga of the Most Powerful Nation in the Realms Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards. Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.
Die sagenumwobene Welt der Guild Wars bildet die ideale Grundlage für klassische Fantasy-Romane. Panini veröffentlicht mit Die Geister von Ascalon den Auftaktroman zur Serie.
High fantasy adventure takes a turn with mystery in the final title in the Finder’s Stone Trilogy by Jeff Grubb and Kate Novak. When the Harpers judged the Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless’s new trial dissolves in a string of disappearances and murder. It is up to the bard’s friends, Alias the swordswoman, Akabar the mage, Dragonbait the paladin, and Ruskettle the thief, to prove one enemy is behind all the chaos—the ancient evil god, Moander the Darkbringer. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.
Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences. In a decision fraught with godly intrigue, Joel, the Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms. The Forgotten Realms meet Dragonlance meet Planescape in a heart-stopping adventure that spans three worlds.
A Fiendish BetIn the depths of the Abyss, the domain of Takhisis, two dark powers argue over the nature of true nobility. To see if the ignoble can be made noble, they return one of their evil-hearted agents to life. They choose Fewmaster Toede, former ruler of Flotsam, recently dead from dragon fire.Well, it seemed like a good idea at the time. . . The most outrageous villian of the Companions of the Lance is once more loose on the face of Krynn, and he is a hobgoblin with a mission - to become noble, no matter who or what gets in his way.TSR novelist and gamemaster Jeff Grubb has written this fiendishly comic story.The Villians Series explores the corrupted origins of the malevolent minions of Takhisis, Queen of Darkness.
When her hometown is overtaken by the Night Masks crime syndicate, Alias joins forces with the saurial paladin Dragonbait and the halfling bard Olive Ruskettle in a quest to free the town merchants from their underground overlords. Original. 90,000 first printing.