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Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.
Buchkauf
Ghost of a Dream, Simon R. Green
- Sprache
- Erscheinungsdatum
- 2012
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- Ghost of a Dream
- Sprache
- Englisch
- Autor*innen
- Simon R. Green
- Verlag
- Ace Books
- Erscheinungsdatum
- 2012
- Einband
- Paperback
- Seitenzahl
- 295
- ISBN10
- 1937007731
- ISBN13
- 9781937007737
- Reihe
- Geisterjäger
- Schlagwörter
- Belletristik, Fantasy, Young Adult, Horror, Young Adult Fantasy, Übernatürliche Phänomene, Urbane Fantasy, Englische Literatur, Geister und Erscheinungen
- Erstveröffentlichung
- 2012
- Originaltitel
- Ghost of a Dream
- Bewertung
- 3,75 von 5 Sternen
- Beschreibung
- Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.


