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Fun Inc. : why games are the twenty-first century's most serious business

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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

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Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

Sprache
Erscheinungsdatum
2010
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Titel
Fun Inc. : why games are the twenty-first century's most serious business
Sprache
Englisch
Autor*innen
Tom Chatfield
Verlag
Virgin
Erscheinungsdatum
2010
Einband
Paperback
Seitenzahl
288
ISBN10
0753519852
ISBN13
9780753519851
Reihe
Bewertung
3,3 von 5 Sternen
Beschreibung
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.