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Introduction to Game Programming using Processing
For Designers, Artists, Players, Non-Tech People and Everybody Else
Autoren
326 Seiten
Mehr zum Buch
Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
Buchvariante
2024, hardcover
Buchkauf
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