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An ancient evil has slumbered for centuries, passing from generation to generation, until one day a man discovers the truth of his genetic heritage - and proclaims himself Star Lord of the Inner Sphere. Disguising his army of renegade mercenaries as Knights of the Inner Sphere, the self-appointed Star Lord launches a series of raids that threaten and terrorize the universe! But Thomas Marik, leader of the Free Worlds League, cannot afford to have his Knights tarnished - and two can play the game of impersonation. With the help of a trusted advisor, Thomas comes up with a plan to infiltrate the evil Star Lord's backwater legions.Enter Duncan's Demons, a company of MechWarriors so improbable only desperation could have dreamed them up. Two soldiers seeking justice, a dishonored Clanswoman, a ne'er-do-well gambler and a real Knight of the Inner Sphere are entrusted with saving the Free Worlds League. But first they must learn how to get along...
Buchkauf
Star Lord, Donald G. Phillips
- Sprache
- Erscheinungsdatum
- 1996
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- Star Lord
- Sprache
- Englisch
- Autor*innen
- Donald G. Phillips
- Verlag
- Ace
- Erscheinungsdatum
- 1996
- Einband
- Paperback
- Seitenzahl
- 320
- ISBN10
- 0451453867
- ISBN13
- 9780451453860
- Reihe
- Schlagwörter
- Belletristik, Abenteuer, Sci-Fi, Technologie, Action, Space Opera, Military-Science-Fiction, Strategie
- Bewertung
- 3,15 von 5 Sternen
- Beschreibung
- An ancient evil has slumbered for centuries, passing from generation to generation, until one day a man discovers the truth of his genetic heritage - and proclaims himself Star Lord of the Inner Sphere. Disguising his army of renegade mercenaries as Knights of the Inner Sphere, the self-appointed Star Lord launches a series of raids that threaten and terrorize the universe! But Thomas Marik, leader of the Free Worlds League, cannot afford to have his Knights tarnished - and two can play the game of impersonation. With the help of a trusted advisor, Thomas comes up with a plan to infiltrate the evil Star Lord's backwater legions.Enter Duncan's Demons, a company of MechWarriors so improbable only desperation could have dreamed them up. Two soldiers seeking justice, a dishonored Clanswoman, a ne'er-do-well gambler and a real Knight of the Inner Sphere are entrusted with saving the Free Worlds League. But first they must learn how to get along...


