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Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.
Buchkauf
Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks
- Sprache
- Erscheinungsdatum
- 2006
- Einband
- (Paperback),
- Buchzustand
- Gebraucht - Sehr gut
- Preis
- € 14,39
Keiner hat bisher bewertet.
- Titel
- Gaming as Culture
- Untertitel
- Essays on Reality, Identity and Experience in Fantasy Games
- Sprache
- Englisch
- Verlag
- McFarland
- Erscheinungsdatum
- 2006
- Einband
- Paperback
- Seitenzahl
- 224
- ISBN10
- 0786424362
- ISBN13
- 9780786424368
- Reihe
- Schlagwörter
- Handbücher und Anleitungen, Sammelwerke, Anthologien, USA, Spiele, Gesammelte Werke, Forschung, Popkultur, RPG, Rollenspiele, Soziale Aspekte, Rollenspiel
- Beschreibung
- Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.


