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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

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Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

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Gaming as Culture, J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler, Michelle A. Brown Nephew, Autorenkollektiv

Sprache
Erscheinungsdatum
2006
Einband
(Paperback),
Buchzustand
Gebraucht - Sehr gut
Preis
€ 17,99

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Titel
Gaming as Culture
Untertitel
Essays on Reality, Identity and Experience in Fantasy Games
Sprache
Englisch
Erscheinungsdatum
2006
Einband
Paperback
Seitenzahl
224
ISBN10
0786424362
ISBN13
9780786424368
Reihe
Beschreibung
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.