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James Newman

    Mathematics and the Imagination
    Videogames
    The Wicked
    Der Gödelsche Beweis
    Best Before
    In the Scrape
    • In the Scrape

      • 130 Seiten
      • 5 Lesestunden
      4,5(23)Abgeben

      The story follows thirteen-year-old Jake and his younger brother Matthew as they plot to escape their abusive father and reunite with their mother in California. Their journey begins during a tumultuous weekend at their family cabin, spurred by a confrontation with a local bully that escalates into a dangerous feud. As they flee under the cover of night, they face unexpected challenges, including the vengeful bully and the local sheriff's growing suspicions, leading to life-altering consequences for all involved.

      In the Scrape
    • Best Before

      Videogames, Supersession and Obsolescence

      • 184 Seiten
      • 7 Lesestunden
      4,5(11)Abgeben

      Focusing on the impact of technological obsolescence, this book critiques the gaming industry's relentless push for innovation, which diminishes the value of older video games. It explores how this obsession relegates classic titles to mere curiosities rather than appreciating them for their historical significance and cultural contributions. Through this lens, the narrative highlights the challenges of recognizing the worth of past games in an era fixated on constant advancement.

      Best Before
    • Der Gödelsche Beweis

      • 110 Seiten
      • 4 Lesestunden
      4,3(275)Abgeben

      Spätestens seit Douglas R. Hofstadters "Gödel, Escher, Bach" ist der Name Gödel auch bei Nichtmathematikern bekannt geworden. 1931 hatte Kurt Gödel unter dem Titel "Über formal unterscheidbare Sätze der Principia Mathematica und verwandter Systeme" seinen Unvollständigkeitssatz publiziert. Nagel und Newman haben das Wesentliche an Gödels Ergebnissen für Nichtfachleute dargestellt. Die vorliegende 6. Auflage ist ein unveränderter Nachdruck der längst klassisch gewordenen Ausgabe von 1958

      Der Gödelsche Beweis
    • The Wicked

      • 318 Seiten
      • 12 Lesestunden
      4,0(2)Abgeben

      In Morganville, North Carolina, after a tragic fire at the Heller Home for Children, an ancient demon named Moloch awakens, hungry for souls, especially children. The Littles—David, Kate, and young Becca—move to town seeking a fresh start, unaware of the evil that lurks beneath their new home.

      The Wicked
    • Videogames

      • 182 Seiten
      • 7 Lesestunden
      3,0(1)Abgeben

      The book offers a clear and engaging exploration of the history of videogaming, tracing its evolution from early computer lab experiments to its current prominence as a major global entertainment industry. It highlights key developments and milestones that have shaped the medium, making it accessible for both newcomers and seasoned gamers interested in the cultural significance of videogames.

      Videogames
    • Playing with Videogames

      • 224 Seiten
      • 8 Lesestunden
      3,4(14)Abgeben

      Focusing on the vibrant and communal aspects of videogaming, this book explores the often overlooked cultures that contribute to the medium's significance. It highlights the playful interactions and social dynamics that enhance the gaming experience, revealing how these elements shape both the community and the industry. By documenting these rich cultural practices, the work aims to illuminate the deeper connections and creative expressions found within the world of videogames.

      Playing with Videogames
    • Mandate of the Brotherhood

      • 232 Seiten
      • 9 Lesestunden

      A lost magical kaleidoscope thrusts a young couple into a battle against the Dark Side, blending contemporary fiction with fantasy elements. Their journey spans from the Caribbean to New Orleans, incorporating time travel and the mystical Crystal Cave. This narrative explores innovative ideas about humanity while weaving together adventure and enchantment.

      Mandate of the Brotherhood
    • The Special

      • 88 Seiten
      • 4 Lesestunden

      A mysterious room in a house on the outskirts of town holds a tantalizing box that promises extraordinary pleasures. The allure of what lies within sparks curiosity and temptation, inviting exploration of desires and the unknown. As secrets unfold, the narrative delves into themes of desire, discovery, and the consequences of seeking out hidden experiences.

      The Special
    • Ride or Die

      • 104 Seiten
      • 4 Lesestunden

      Exploring themes of infidelity and revenge, this gripping narrative delves into the turbulent emotions of adolescence intertwined with brutal consequences. With a blend of tension and dark humor, it offers a unique perspective on the complexities of relationships and the darker side of human nature, making it a compelling read for those who appreciate a twist of kink in their stories of retribution.

      Ride or Die