Django Wexler versteht es meisterhaft, seinen Hintergrund in Informatik mit einem tiefen Verständnis für Erzählungen zu verbinden und so vielschichtige und zum Nachdenken anregende Welten zu erschaffen. Seine Geschichten erforschen oft das komplexe Zusammenspiel von Konflikten und gesellschaftlicher Entwicklung und vertiefen sich in die moralischen Dilemmata, denen Charaktere bei der Bewältigung schwieriger Umstände gegenüberstehen. Wexlers unverwechselbarer Stil zeichnet sich durch akribische Liebe zum Detail und eine immersive Atmosphäre aus, die die Leser in fesselnde Erzählungen über Widerstandsfähigkeit und Wandel zieht.
Böse, sarkastisch und zum Brüllen komisch – für alle, die sich wünschen, dass die Bösen endlich eine faire Chance bekommen. Davi ist die prophezeite Heldin, welche die Menschheit vor dem Dark Lord retten wird. Doch sie versagt und kommt auf grausamste Art ums Leben, nur um aufzuwachen und ihre Mission erneut anzutreten. Nach ihrem 237. brutalen Tod beschließt sie allerdings, die Regeln zu ändern. Wenn der Böse jedes Mal gewinnt, dann wird eben sie der nächste Dark Lord werden. Das erste, was Davi für dieses Ziel benötigt, ist eine Horde vertrauenswürdiger finsterer Kreaturen ...
Embark on a cosmic adventure in the realms of Spelljammer, where the boundaries of space and magic intertwine. This official Dungeons & Dragons novel invites readers to explore fantastical worlds and encounter diverse characters as they navigate the intricacies of interstellar travel. Filled with imaginative storytelling and rich lore, it promises to captivate fans of both the game and the genre, offering a unique blend of adventure and fantasy in the vastness of space.
In the final book of Django Wexler's epic fantasy trilogy about two siblings
divided by magic and revolution, Gyre and Maya must finally join forces and
rally the people to take down the Twilight Order, once and for all.
Django Wexler's City of Stone and Silence is the second book in the cinematic fantasy Wells of Sorcery Trilogy featuring a fierce young woman skilled in the art of combat magic on an epic mission to steal a ghost ship. After surviving the Vile Rot, Isoka, Meroe, and the rest of Soliton’s crew finally arrive at Soliton's mysterious destination, the Harbor—a city of great stone ziggurats, enshrouded in a ghostly veil of Eddica magic. And they're not alone. Royalty, monks, and madmen live in a precarious balance, and by night take shelter from monstrous living corpses. None know how to leave the Harbor, but if Isoka can't find a way to capture Soliton and return it to the Emperor's spymaster before a year is up, her sister's Tori's life will be forfeit. But there's more to Tori's life back in Kahnzoka than the comfortable luxury Isoka intended for her. By night, she visits the lower wards, risking danger to help run a sanctuary for mage-bloods fleeing the Emperor's iron fist. When she discovers that Isoka is missing, her search takes her deep in the mires of intrigue and revolution. And she has her own secret—the power of Kindre, the Well of Mind, which can bend others to its will. Though she's spent her life denying this brutal magic, Tori will use whatever means she has to with Isoka's fate on the line...
Standing on opposite sides of a looming civil war, two siblings discover that not even ties of blood will keep them from splitting the world in two in the second instalment in Django Wexler's epic new fantasy series.
Long ago, a magical war destroyed an empire, and a new one was built in its ashes. But still the old grudges simmer, and two siblings will fight on opposite sides to save their world.
In the lower wards of the port city of Kahnzoka, young ward boss Isoka comes to collect when there's money owing. When her ability to access the Well of Combat is discovered by the Empire, she's sent on an impossible mission: steal Soliton, a legendary ghost ship-- a ship from which no one has ever returned. If she fails, her sister's life is forfeit. When Isoka becomes part of the ship's brutal crew, facing off against unimaginable threats, nothing is as simple as it seems. -- adapted from jacket
The Beast, imprisoned beneath the fortress-city of Elysium for a thousand
years, has been loosed upon the world. Military might and arcane power clash
in the conclusion to the Shadow Campaigns.
The final book in the exciting fantasy adventure series featuring a strong heroine who grows from reader to leader in a world where magic is contained and controlled through books. When Alice defeated her uncle Geryon and declared war on the totalitarian ways of the Old Readers, she knew she would have a hard fight ahead. What she didn’t anticipate was how ruthless the Old Readers would be. All the creatures she promised to help are being threatened, and slowly all of Alice’s defenses, emotional and physical, are being worn away. So when Ending (the giant cat-like creature who helps rule the magical labyrinth in Geryon’s library) hints at a dangerous final solution, Alice jumps at the chance, no matter the cost to her life. She and her friends—a fire sprite, Ashes the cat, and the other young Readers she met during her previous adventures—go on a quest to free the one creature possibly strong enough to overturn the Old Readers once and for all. But Alice has forgotten one crucial thing: Ending is a cat, and cats are not known to be trustworthy. And Ending has plans of her own…
For Alice, danger threatens from inside the library as well as out. Having figured out the role her master and uncle, Geryon, played in her father's disappearance, Alice turns to Ending—the mysterious, magical giant feline and guardian of Geryon's library—for a spell to incapacitate Geryon. But, like all cats, Ending is adept at keeping secrets and Alice doesn't know the whole story. Once she traps Geryon with Ending's spell, there's no one to stop the other Readers from sending their apprentices to pillage Geryon's library. As Alice prepares to face an impending attack from the combined might of the Readers, she gathers what forces she can—the apprentices she once thought might be her friends, the magical creatures imprisoned in Geryon's library—not knowing who, if anyone, she can trust.