Getting Started in 3D with Maya
- 423 Seiten
- 15 Lesestunden
Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.
Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.
How to Develop Fun and Marketable 3D Games
Focusing on comprehensive game development, this guide offers a complete solution for using Unity alongside Maya. It walks readers through each stage of creating a game from the ground up, covering essential aspects such as coding, art creation, production, and deployment. With an emphasis on agility in a competitive market, it equips aspiring developers with the necessary skills and knowledge to succeed in game design.
Create a Project from Start to Finish--Model, Texture, Rig, Animate, and Render in Maya
Focusing on the comprehensive process of 3D animation, this guide provides step-by-step instructions to complete a project using Maya. It covers essential components such as modeling, UV layout, texture creation, rigging, animation, and rendering, ensuring a thorough understanding of each stage in the 3D workflow. Ideal for both beginners and those looking to enhance their skills, the book emphasizes practical application and mastery of Maya's tools.