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Adam Watkins

    Getting Started in 3D with Maya
    Creating Games with Unity and Maya
    Getting Started in 3D with Maya
    • Getting Started in 3D with Maya

      • 423 Seiten
      • 15 Lesestunden
      4,6(9)Abgeben

      Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.

      Getting Started in 3D with Maya
    • Creating Games with Unity and Maya

      How to Develop Fun and Marketable 3D Games

      • 548 Seiten
      • 20 Lesestunden

      Focusing on comprehensive game development, this guide offers a complete solution for using Unity alongside Maya. It walks readers through each stage of creating a game from the ground up, covering essential aspects such as coding, art creation, production, and deployment. With an emphasis on agility in a competitive market, it equips aspiring developers with the necessary skills and knowledge to succeed in game design.

      Creating Games with Unity and Maya
    • Getting Started in 3D with Maya

      Create a Project from Start to Finish--Model, Texture, Rig, Animate, and Render in Maya

      • 448 Seiten
      • 16 Lesestunden

      Focusing on the comprehensive process of 3D animation, this guide provides step-by-step instructions to complete a project using Maya. It covers essential components such as modeling, UV layout, texture creation, rigging, animation, and rendering, ensuring a thorough understanding of each stage in the 3D workflow. Ideal for both beginners and those looking to enhance their skills, the book emphasizes practical application and mastery of Maya's tools.

      Getting Started in 3D with Maya