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Mark Greenshields

    Mastering Machine Code On Your Commodore 64
    40 Best Machine Code Routines for the Commodore 64
    Mastering the Commodore 64
    • First published in 1983, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to go further than the confines of programming purely in BASIC and is still a highly useful guide for those interested in retro gaming on the classic machine. * * * As the original publisher Interface Publications This book is a manual for all Commodore 64 users who wish to increase their understanding of how their computer works and how to program it proficiently in BASIC and machine code. The author explains how sound and music synthesis, programmable characters, high resolution graphics, function key programming, animation and sprites are done in both BASIC and machine code. It also contains a full memory map of the Commodore 64 and explains how the full 64K can be used and how to correct errors in both BASIC and the KERNAL ROMs. * * * Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21 st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.

      Mastering the Commodore 64
    • First published in 1983, this easy-to-follow guide to the Commodore 64 teaches users forty machine code routines for use in their own programs, enabling them to extend their skills well beyond the limits of BASIC. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities. The programs in the book include everything from graphics routines such as pixel scrollers to memory management and sound production tools. Written by C64 expert Mark Greenshields, this piece of retro computing history helped many aspiring programmers on their way to mastering their craft. *** Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.

      40 Best Machine Code Routines for the Commodore 64
    • First published in 1984, this highly-rated guide by 8-bit expert Mark Greenshields empowers Commodore 64 users to elevate their programming skills. It transitions 'bedroom coders' from a basic understanding of BASIC to the more powerful realm of machine code. The book explains advanced language concepts and provides numerous example programs that facilitate learning and offer practical applications for games and utilities. It has been instrumental for many Commodore users venturing into machine code and remains a valuable reference for enthusiasts of retro games and programming. This comprehensive tutorial on assembly language assumes familiarity with BASIC but little knowledge of 6502/6510 machine code. It guides readers step-by-step through the entire instruction set of the 6510, featuring detailed explanations of numerous example programs. The second section focuses on practical applications, covering high-resolution graphics, scrolling, raster graphics, interrupts, and integrating commands into BASIC. It includes programs that display 24 sprites simultaneously, combine text and high-resolution images, and facilitate function key programming. Acorn Books proudly presents this work as part of its Retro Reproduction Series, showcasing classic computing literature from the 1980s and 90s, perfect for any retro computing aficionado.

      Mastering Machine Code On Your Commodore 64