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Wallace Jackson

    Pro Java 9 Games Development
    Digital Illustration Fundamentals
    JSON Quick Syntax Reference
    Android Apps for Absolute Beginners
    Digital Audio Editing Fundamentals
    Android Studio New Media Fundamentals
    • This book   is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important.What You Will Learn• What are the primary genres of new media content production• What new media assets Android Studio supports• What are the concepts behind new media content production• How to Install and use GIMP, Inkscape, and Audacity software• How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and developmentAudiencePrimary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements.  Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.

      Android Studio New Media Fundamentals
    • Digital Audio Editing Fundamentals

      • 142 Seiten
      • 5 Lesestunden
      4,4(3)Abgeben

      This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution. Digital Audio Editing Fundamentals is a new media mini-book covering concepts central to digital audio editing using the Audacity open source software package which also apply to all of the professional audio editing packages. The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. You will

      Digital Audio Editing Fundamentals
    • Android Apps for Absolute Beginners

      Covering Android 7

      • 516 Seiten
      • 19 Lesestunden
      3,0(1)Abgeben

      Ideal for beginners, this guide simplifies Android app development using clear language and practical examples. It caters to those with no programming experience who want to bring their app ideas to life. The book demystifies the process with straightforward, step-by-step instructions, making it accessible for anyone eager to learn and create their first Android application.

      Android Apps for Absolute Beginners
    • JSON Quick Syntax Reference

      • 142 Seiten
      • 5 Lesestunden
      3,0(1)Abgeben

      Chapter 1 An Introduction to JSON: Concepts, Terms, and Rules Chapter 2 The Foundation of JSON: Understanding Object Structures Chapter 3 The Syntax of JSON: Defining Object Structures Chapter 4 More JSON Syntax: Defining Arrays and Other Structures Chapter 5 The Language of JSON: Parsing JSON in JavaScript Chapter 6 An Example of JSON: Using JSON in a Website Chapter 7 The Flexibility of JSON: Using JSON in Java and JavaFX Chapter 8 The Application of JSON: Using JSON in Android Studio Chapter 9 Publishing JSON: Content Delivery Platforms Appendix A NetBeans: Setup a JSON NetBeans-Based IDE Appendix B NetBeans 8.1: Exploring the Integrated Development IDE Appendix C Eclipse: Setup a JSON Eclipse-Based IDE Appendix D Eclipse Mars: Exploring the Integrated Development IDE §§

      JSON Quick Syntax Reference
    • Digital Illustration Fundamentals

      • 188 Seiten
      • 7 Lesestunden
      3,0(1)Abgeben

      This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book. The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow. You will Audience Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

      Digital Illustration Fundamentals
    • Pro Java 9 Games Development

      Leveraging the Javafx APIs

      • 633 Seiten
      • 23 Lesestunden
      3,0(2)Abgeben

      Focusing on game development, this guide teaches readers to utilize Java 9 and JavaFX 9 for creating 3D games compatible with modern consumer electronics. Authored by open source gaming expert Wallace Jackson, it emphasizes practical skills using Java 9 and NetBeans 9 to implement advanced features like 3D graphics, textures, animations, digital audio, and image compositing, making it a valuable resource for aspiring game developers.

      Pro Java 9 Games Development
    • Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packages such as Adobe Photoshop or the open source GIMP software, which is used for this book because it is free for commercial use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering pixel transparency using the alpha channel, pixel blending using Porter-Duff blending and transfer modes, and digital image file formats and key factors regarding a data footprint optimization work process. What You'll Learn: What are the most common memes in digital imaging What comprises a digital image compositing pipeline What are the concepts behind digital imaging How to install and use GIMP 2.8 or 2.9 What are and how to use the concepts behind color depth and image optimization Audience: This book is for those new to image compositing, editing. Ideal for web developers, game developers who need to learn these kinds of fundamentals quickly and effectively.

      Digital Image Compositing Fundamentals
    • Beginning Java 8 Games Development

      • 492 Seiten
      • 18 Lesestunden
      2,7(3)Abgeben

      Focused on teaching game development using Java 8, this guide offers a hands-on approach for beginners. It covers essential concepts like graphics, sound, and user input, enabling readers to create engaging games from scratch. Through practical examples and clear explanations, the book provides insights into game design principles and programming techniques. Ideal for aspiring game developers, it equips them with the skills needed to bring their creative ideas to life in the Java environment.

      Beginning Java 8 Games Development
    • Learn Android App Development

      • 548 Seiten
      • 20 Lesestunden
      3,3(10)Abgeben

      This guide offers a comprehensive introduction to Android app development, catering to beginners and those looking to enhance their skills. It covers essential programming concepts, tools, and best practices, guiding readers through the process of building functional apps. The book emphasizes hands-on learning, featuring practical examples and projects that reinforce key concepts. With a focus on the latest Android technologies and design principles, it equips aspiring developers with the knowledge and confidence to create their own applications.

      Learn Android App Development
    • Android Apps for Absolute Beginners

      • 712 Seiten
      • 25 Lesestunden
      3,6(48)Abgeben

      Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.

      Android Apps for Absolute Beginners