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Nick Iuppa

    Nick Iuppa ist ein Geschichtenerzähler, der von einer Karriere in Film und Fernsehen zur Welt des Romaneschreibens wechselte, angetrieben von dem Wunsch nach kreativer Kontrolle. Seine frühen Erfahrungen umfassten Praktika bei MGM und die Arbeit an Fernsehspecials mit Dr. Seuss und Chuck Jones, gefolgt von Arbeiten an "Wonderful World of Disney" und dem Design von Internetunterhaltung bei Paramount Pictures. Frustriert von der kollaborativen Natur der Filmindustrie wandte er sich den Romanen zu, um seine künstlerische Vision vollständig zu verwirklichen. Iuppas Schreiben erforscht oft tiefe, beunruhigende Charaktere und lässt sich von Meistern des Genres inspirieren. Er entwickelt gerne Charaktere und lässt sie die Erzählung leiten, wodurch er einzigartige Welten schafft, die fantastische Elemente mit historischer Intrige verbinden.

    The Witch Within Her
    Story and Simulations for Serious Games
    End-To-End Game Development
    Story and Simulations for Serious Games
    Interactive Design for New Media and the Web
    • This publication from Routledge explores significant themes and concepts relevant to its field, contributing to academic discourse since its first release in 2001. It is part of a reputable imprint under Taylor & Francis, known for its scholarly works. The book aims to provide insights that are both informative and thought-provoking for readers interested in the subject matter.

      Interactive Design for New Media and the Web
    • Examines how to create a story, while relating practical considerations of building a simulation. This book also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences.

      Story and Simulations for Serious Games
    • End-To-End Game Development

      Creating Independent Serious Games and Simulations from Start to Finish

      • 371 Seiten
      • 13 Lesestunden
      2,9(7)Abgeben

      The book provides a comprehensive guide to the entire game development process, offering insights from industry veterans. It outlines a detailed roadmap covering all phases of creating successful interactive products, making it an essential resource for aspiring game developers.

      End-To-End Game Development
    • Story and Simulations for Serious Games

      Tales from the Trenches

      • 264 Seiten
      • 10 Lesestunden

      Focusing on the art of storytelling, this book explores the practical aspects of creating narratives within simulations. It delves into the role of stories as traditional methods for teaching and knowledge acquisition. Additionally, it examines various theories of interactive narrative design, including synthetic story creation and management, as well as the concept of participant-generated story experiences, offering a comprehensive guide for those interested in narrative development in interactive mediums.

      Story and Simulations for Serious Games
    • The Witch Within Her

      • 402 Seiten
      • 15 Lesestunden

      The narrative unfolds with a possessed child entangled in a fierce conflict among witches, as Babcia Czarownica faces formidable foes including a lustful priest and a vengeful undead beauty. Set against a backdrop of centuries of horror, she must navigate this treacherous landscape while sharing the body of an eight-year-old girl. The stakes are high as she battles seductive forces to protect her grandson and his family, leading to a gripping tale of witchcraft and supernatural challenges.

      The Witch Within Her