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Bookbot

Sara de Freitas

    Digital Games and Learning
    Education in Computer Generated Environments
    • This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.

      Education in Computer Generated Environments
    • Analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. >

      Digital Games and Learning