Das Buch Arithmetik ist eine Übersetzung des vierten Kapitels der legendären Werkreihe „The Art of Computer Programming“ von Donald E. Knuth in der neuesten Fassung. Es handelt sich um eine umfangreiche Einführung in die Computeralgebra, die den neuesten Stand der Forschung berücksichtigt. Donald E. Knuth versteht es, die Algorithmen didaktisch sehr geschickt und ohne Kompromisse bei der Strenge aufzubereiten. Das Buch enthält außerdem Hunderte von Aufgaben verschiedener Schwierigkeitsgrade mit Lösungen. Der Übersetzer, Prof. Dr. R. Loos, lehrt an der Universität Tübingen.
Donald Knuth Bücher







Insel der Zahlen
Eine zahlentheoretische Genesis im Dialog
Inhaltsverzeichnis1 Der Stein.2 Symbole.3 Beweise.4 Schlechte Zahlen.5 Fortschritte.6 Der dritte Tag.7 Entdeckung.8 Addition.9 Die Antwort.10 Sätze.11 Der Antrag.12 Unheil.13 Wiederherstellung.14 Das Universum.15 Unendlich.16 Multiplikation.Nachwort.
The Art of Computer Programming, Volume 4, Fascicle 1
- 272 Seiten
- 10 Lesestunden
The Art of Computer Programming, Volume 4, Fascicle 0
- 224 Seiten
- 8 Lesestunden
To begin the fourth and later volume of the set, Knuth has created a series of small books called fascicles, which publish at regular intervals as they are ready. Each fascicle encompasses a section or more of wholly new material. Ultimately, the content of the fascicles will be rolled up into the comprehensive, final version of each volume.
The Art of Computer Programming
- 640 Seiten
- 23 Lesestunden
The third volume comprises the most comprehensive survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume I to consider both large and small databases and internal and external memories.
Art of computer of programming. Volume 3, Sorting and Searching
- 722 Seiten
- 26 Lesestunden
The Art of Computer Programming 1
Fundamental Algorithms
The bible of programming theory and practice is being updated for the first time in more than 20 years. The book is concerned with information structures--the representation of information within a computer, the structural interrelations between data elements and how to work with them efficiently, and applications to simulation, numerical methods and software design
Offers an introduction to the field of seminumerical algorithms, with separate chapters on random numbers and arithmetic. This book summarizes the major paradigms and basic theory of such algorithms, thereby providing a comprehensive interface between computer programming and numerical analysis, and a fresh treatment of random number generators.
The bible of programming theory and practice is being updated for the first time in more than 20 years. The book is concerned with information structures--the representation of information within a computer, the structural interrelations between data elements and how to work with them efficiently, and applications to simulation, numerical methods and software design



