Rediscover the classic Spider-Man Venom trilogy by Diane Duane, now as a brand-new omnibus collecting all three novels. číst celé
Diane Duane Reihenfolge der Bücher
Diane Duane ist eine Autorin, deren Schaffen sich über vier Jahrzehnte in den Genres Science-Fiction, Fantasy, Fernsehen und Film erstreckt. Ihre Werke sind bekannt für die Erforschung komplexer Welten und Charaktere, wobei sie sich oft tiefgründigen Themen wie der Natur von Magie, Technologie und der menschlichen Erfahrung widmet. Durch ihr meisterhaftes Erzählen und ihren unverwechselbaren Stil schafft Duane fesselnde Erzählungen, die die Leser in ihren Bann ziehen und zum Nachdenken anregen.







- 2020
- 2017
Games Wizards Play, 10
- 640 Seiten
- 23 Lesestunden
Set against the backdrop of the prestigious Invitational, this story follows wizard mentors Kit Rodriguez, Nita Callahan, and her sister Dairine as they guide two exceptionally talented yet challenging students. Nita and Kit work with Penn Shao-Feng, a sun technician with unconventional ideas about solar weather, while Dairine supports Mehrnaz Farrahi, an Iranian wizard facing familial pressures while trying to master earthquake defusal. The narrative explores themes of mentorship, personal growth, and the struggle against societal expectations.
- 2012
The Misadventures of Prince Ivan
- 108 Seiten
- 4 Lesestunden
From Diane Duane, the best-selling creator of the Young Wizards books and Sherlock, the Hugo Award-nominated artist, comes this hilarious graphic novel of fairy tales gone wrong... now in a larger edition. Once upon a time, there lived a prince... ...but not your ordinary prince with some run-of-the-mill royal destiny. When Ivan's three sisters are married off to enchanted princes and he goes off in search of his own true love, he finds himself matched up with the sorceress and warrior maiden Marya Morevna, fairest princess in all the Russias. Shortly the two of them are navigating the emotional "white water" of one of the world's more traumatic fairy tales - but not without help, not without high hopes of a happy ending, and not without a lot of funny stuff along the way. Prepare yourself to make the acquaintance of the Little Humbacked Horse, who just can't get enough junk food... the Raven Prince who knows the ins and outs of the world's strangest military equipment catalog... the terrible secret in the cellar of Marya Morevna's palace... a whole heap of the most opinionated talking animals you'll ever meet... all ending up in the world's biggest fairy tale smackdown!
- 2011
Young wizards Kit Rodriguez and Nita Callahan manage to wangle their way onto an elite team sent to investigate the mysterious, long-sought "message in a bottle" that holds the first clues to the secrets of the ancient Martian race.
- 2006
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
- 2006
THE CULMINATION OF A SAGA TWENTY-TWO YEARS IN THE MAKING.They call themselves "Rihannsu" -- the Declared. To the Federation, they are the Romulans. By any name they are adversaries as formidable as they are inscrutable. Self-exiled from Vulcan in ages past, they retain an ancient martial philosophy and a code of conduct that has sustained them through centuries of hardship, warfare, and thwarted ambition.Now their empire is gearing for war once again. Armed with the revolutionary Sunseed technology, which can destabilize entire stars, a Romulan vessel is warping toward the heart of the Federation. Its target: Earth's sun.But this offensive comes at a perilous time, as a growing number of Romulan worlds are joining a revolution -- one led by the renegade Commander Ael t'Rllaillieu of the warbird "Bloodwing," with the aid of Captain James T. Kirk of the "Starship Enterprise(TM)" and the Hamalki physicist K's't'lk, the Federation's foremost authority on Sunseed technology. As the threat to Earth looms ever larger, "Bloodwing" and "Enterprise" lead an armada toward the Romulan homeworld for a final reckoning that will decide the future of the Rihannsu people.Cover Artist: Tom Hallman
- 2006
Set against the backdrop of Vulcan's tumultuous history, the Rihannsu people reject the oppressive logic of their homeworld. They embark on a daring journey through space, ultimately landing on a distant planet. This marks the beginning of their new civilization, which will evolve into the formidable Romulan Star Empire. The narrative explores themes of freedom, identity, and the struggle against tyranny as the Rihannsu forge their own destiny among the stars.
- 2004
Set on Vulcan, a planet once known for its violent past, the narrative explores the transformation of its civilization through the teachings of philosopher Surak. He guides the Vulcans to abandon their emotional impulses in favor of logic and knowledge, leading to their evolution into a peaceful society. This journey not only fosters their internal growth but also propels them into the cosmos, where they engage with diverse cultures, solidifying their role as a key member of the United Federation of Planets.
- 2003
Death Match
- 192 Seiten
- 7 Lesestunden
In a high-stakes spatball playoff, amateurs are outshining professionals, attracting the attention of big bettors who resort to threats against a star player. To safeguard the integrity of the game and its players, the Net Force Explorers step in, showcasing their skills in a thrilling blend of technology and sports. This latest adventure promises excitement and tension for Tom Clancy's young audience, as they navigate the challenges of protecting America's burgeoning pastime.
- 2001
Wizard Abroad
- 370 Seiten
- 13 Lesestunden
Nita's vacation in Ireland takes an unexpected turn as she encounters a world rich in magic, far beyond her experiences in the United States. Staying with her quirky aunt, she finds herself teaming up with local wizards to confront terrifying creatures from Irish mythology. The adventure unfolds in a realm where legends come to life, challenging Nita to navigate a landscape where humans are mere stories and mythological monsters pose real threats.



