TensorFlow ist Googles herausragendes Werkzeug für das maschinelle Lernen, und dieses Buch macht es zugänglich, selbst wenn Sie bisher wenig über neuronale Netze und Deep Learning wissen. Sie erfahren, auf welchen Prinzipien TensorFlow basiert und wie Sie mit TensorFlow Anwendungen 1.0 schreiben. Gleichzeitig lernen Sie die Konzepte des maschinellen Lernens kennen. Wenn Sie Softwareentwickler sind und TensorFlow in Zukunft einsetzen möchten, dann ist dieses Buch der richtige Einstieg für Sie. Greifen Sie auch zu, wenn Sie einfach mehr über das maschinelle Lernen erfahren wollen.
Matthew Scarpino Bücher





Motors for Makers
- 307 Seiten
- 11 Lesestunden
The First Maker-Friendly Guide to Electric Motors!Makers can do amazing things with motors. Yes, they’re more complicated than some other circuit elements, but with this book, you can completely master them. Once you do, incredible new projects become possible.Unlike other books, Motors for Makers is 100% focused on what you can do. Not theory. Making.First, Matthew Scarpino explains how electric motors work and what you need to know about each major stepper, servo, induction, and linear motors. Next, he presents detailed instructions and working code for interfacing with and controlling servomotors with Arduino Mega, Raspberry Pi, and BeagleBone Black. All source code and design files are available for you to download from motorsformakers.com.From start to finish, you’ll learn through practical examples, crystal-clear explanations, and photos. If you’ve ever dreamed of what you could do with electric motors, stop dreaming...and start making!
OpenCL in Action
- 434 Seiten
- 16 Lesestunden
SWT/JFace in Action
- 496 Seiten
- 18 Lesestunden
Covering Eclipse's new capability for building graphical user interfaces with version 3.0, the Standard Widget Toolkit (SWT) and JFace, this guide demonstrates how these award-winning tools have received broad support for creating desktop applications. Theory and practical examples reveal how to build GUIs that combine the look and feel of native interfaces with the platform independence of Java. This guide also shows how SWT makes use of the widgets provided by the operating system and describes how these components can be associated with events, containers, and graphics. With this knowledge, programmers can build fully featured user interfaces that communicate directly with the underlying platform. JFace's ability to simplify and organize the process of GUI design is then demonstrated, enabling developers to modify and adapt components, and separate their information from their appearance.
The WebGPU Sourcebook
High-Performance Graphics and Machine Learning in the Browser
- 374 Seiten
- 14 Lesestunden
Focusing on the use of WebGPU, this book guides readers through coding web applications that leverage the client's GPU for high-speed graphics rendering. It explores techniques for executing computationally-intensive tasks, including machine learning, directly within a browser environment, making it an essential resource for developers looking to enhance their web applications with advanced graphical capabilities.