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Dan Pilone

    Head First IPhone Development
    Head First Software Development
    UML Pocket Reference
    UML 2.0 Pocket Reference
    Head First iPhone and iPad Development
    Softwareentwicklung von Kopf bis Fuß
    • Was lernen Sie mit diesem Buch? Haben Sie sich schon einmal gefragt, was es mit testgetriebener Entwicklung auf sich hat? Oder auf welcher Basis es die richtig guten Consultants schaffen, gewaltige Stundensätze zu kassieren? Vielleicht sind Sie auch gerade an dem Punkt, an dem Sie Ihre Builds automatisieren wollen, Ihren Code in eine Versionskontrolle füttern, einem Refactoring unterziehen oder mit ein paar Entwurfsmustern anreichern wollen. Egal: Wenn Sie mit diesem Buch fertig sind, werden Sie ganz selbstverständlich Ihre Burndown-Rate verfolgen, den Durchsatz Ihres Teams berücksichtigen und sich erfolgreich Ihren Weg durch Anforderungen, Entwurf, Entwicklung und Auslieferung iterieren. Wieso sieht dieses Buch so anders aus? Wir gehen davon aus, dass Ihre Zeit zu kostbar ist, um mit neuem Stoff zu kämpfen. Statt Sie mit Bleiwüstentexten langsam in den Schlaf zu wiegen, verwenden wir für „Softwareentwicklung von Kopf bis Fuß“ ein visuell und inhaltlich abwechslungsreiches Format, das auf Grundlage neuster Forschungsergebnisse im Bereich der Kognitionswissenschaft und der Lerntheorie entwickelt wurde. Wir wissen nämlich, wie Ihr Gehirn arbeitet.

      Softwareentwicklung von Kopf bis Fuß
    • 4,0(4)Abgeben

      Have a killer app idea for iPhone and iPad? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Xcode -- and Objective-C programming principles to create eye-catching, top-selling apps.

      Head First iPhone and iPad Development
    • UML 2.0 Pocket Reference

      • 136 Seiten
      • 5 Lesestunden
      3,5(23)Abgeben

      Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system. Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types: Class diagrams Component diagrams* Sequence diagrams* Communication diagrams* Timing diagrams* Interaction Overview diagrams* Package diagrams* Deployment diagrams* Use case diagrams Composite structure diagrams* Activity diagrams* Statechart diagrams* * New or expanded coverage in this edition Also new in this edition is coverage of UML's Object Constraint Language (OCL). Using OCL, you can specify more narrowly the functionality described in a given diagram by recording limits that are the result of business rules and other factors. The UML 2.0 Pocket Reference travels well to meetings and fits nicely into your laptop bag. It's near impossible to memorize all aspects of UML, and with this book along, you won't have to.

      UML 2.0 Pocket Reference
    • The Unified Modeling Language (UML) is one of the most important languages for anyone in the software industry to know. The UML is a visual language enabling architects, designers, and developers to communicate about design. Seemingly simple on the surface, the UML is a rich and expressive language, with many visual syntactical elements. It's next to impossible to memorize all aspects of the UML. Just as a writer might require a dictionary to work with the spoken word, so too do UML practitioners require a dictionary of sorts. In this book, you'll find information on UML usage, and also on the symbols, line-endings, and syntax used for the following diagram types: Class diagrams Component diagrams Behavioral diagrams Sequence diagrams Statechart diagrams Object diagrams Deployment diagrams Use case diagrams Collaboration diagrams Activity diagrams Let this book be your UML dictionary. It's clear, concise, and small. Keep this book at hand, and never again be stymied by an unfamiliar UML symbol, a line-ending you don't recognize, or the use of an unfamiliar diagram type. O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you need to get to a solution quickly, the new UML Pocket Reference is the book you'll want to have.

      UML Pocket Reference
    • Head First Software Development

      A Learner's Companion to Software Development

      • 495 Seiten
      • 18 Lesestunden

      Even the best developers have seen well-intentioned software projects fail -- often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past.With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle -- requirements, design, coding, testing, implementing, and maintenance -- and understand why and how different development processes work.This book is for you if you Head First Software Development is here to help you learn in a way that your brain likes... and you'll have a blast along the way. Why pick up hundreds of boring books on the philosophy of this approach or the formal techniques required for that one? Stick with Head First Software Development , and your projects will succeed like never before. Go on, get started... you'll learn and have fun. We promise.

      Head First Software Development
    • Head First IPhone Development

      A Learner's Guide to Creating Objective-C Applications for the IPhone

      • 550 Seiten
      • 20 Lesestunden

      Whether a reader is a seasoned Mac developer or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications.

      Head First IPhone Development