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John Canemaker

    John Canemaker ist ein preisgekrönter unabhängiger Animator und Animationshistoriker, der für seine umfangreichen Schriften über das Disney-Studio bekannt ist. Seine Arbeit befasst sich eingehend mit der Kunstfertigkeit und den Techniken der Animation und untersucht die Stile und Prozesse, die klassische Animationsfilme prägten. Canemakers Bücher bieten einen Einblick hinter die Kulissen des kreativen Schaffens und stellen die Schlüsselfiguren des Fachs vor. Seine eigenen künstlerischen Unternehmungen, darunter ein Oscar-prämierter Kurzfilm, erforschen persönliche Themen durch das Medium der Animation. Er ist außerdem als Professor tätig und prägt die nächste Generation von Animatoren.

    Two Guys Named Joe
    The Animation Book
    Art and Flair of Mary Blair, The-Updated Edition
    Winsor McCay
    • Art and Flair of Mary Blair, The-Updated Edition

      An Appreciation

      • 128 Seiten
      • 5 Lesestunden

      The book highlights the remarkable contributions of a talented artist who shaped the visual identity of classic Disney films and theme park attractions. Celebrated for her joyful creativity and vibrant color use, she played a pivotal role in iconic works such as Cinderella and the "It's A Small World" ride. Through whimsical art and insightful commentary, the volume explores her prolific career and the deep connection she shared with Walt Disney, emphasizing her unique ability to convey pure pleasure and playfulness in her creations.

      Art and Flair of Mary Blair, The-Updated Edition2014
      4,4
    • Two Guys Named Joe

      Master Animation Storytellers Joe Grant Joe Ranft

      • 208 Seiten
      • 8 Lesestunden

      One Joe was in his ninety-seventh year when he died in 2005; the other Joe died the same year at age forty-five. Both died before their time. This book explores the interplay between personal creativity and animation storytelling through the lives and art of two influential practitioners: Joe Grant and Joe Ranft. Grant and Ranft significantly shaped storytelling at major studios during pivotal periods in animation history. Grant, a talented caricaturist, contributed ideas for Mickey Mouse and Silly Symphony shorts, as well as classics like Snow White and the Seven Dwarfs, Pinocchio, Fantasia, and Dumbo. As Walt Disney's confidant, he played a crucial role in defining Disney's animation legacy. Returning to the studio at eighty-one after a forty-year hiatus, he contributed to Beauty and the Beast, Aladdin, Mulan, and The Lion King. Ranft, building on the traditions established by Grant, became the leading animation storyboard artist of his generation, working on films like The Nightmare Before Christmas, The Brave Little Toaster, and Who Framed Roger Rabbit. As a creative founder of Pixar and a close friend of John Lasseter, Ranft influenced the studio's originality, warmth, and humor through his work on Toy Story, A Bug's Life, and Cars. Despite their remarkable careers spanning the Golden Age of animation to the digital age, their contributions remain largely unknown to the public.

      Two Guys Named Joe2010
    • This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring popular art of the highest imagination through McCay's innovative genius. Originally published in 1987, it is now back in print in a newly expanded and revised edition on the occasion of the 100th anniversary of Little Nemo in Slumberland . Included are new materials found since the previous publication of the book such as new comic strips of Little Nemo in Slumberland , and new sketches of Gertie the DinosaurIn the book the author reviews and fully analyzes McCay's achievements in print and film while examining his work in relation to his life, family, and to American culture and values of the period. This painstakingly thorough biography begins with McCay's childhood in Michigan to his seat as one of the greatest of the early animators.

      Winsor McCay2005
      4,4
    • The first edition of The Animation Book , published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.

      The Animation Book1998
      4,1