From the duo behind the massively successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew. Josh Clark and Chuck Bryant started the podcast Stuff You Should Know back in 2008 because they were curious—curious about the world around them, curious about what they might have missed in their formal educations, and curious to dig deeper on stuff they thought they understood. As it turns out, they aren't the only curious ones. They've since amassed a rabid fan base, making Stuff You Should Know one of the most popular podcasts in the world. Armed with their inquisitive natures and a passion for sharing, they uncover the weird, fascinating, delightful, or unexpected elements of a wide variety of topics. The pair have now taken their near-boundless "whys" and "hows" from your earbuds to the pages of a book for the first time—featuring a completely new array of subjects that they’ve long wondered about and wanted to explore. Each chapter is further embellished with snappy visual material to allow for rabbit-hole tangents and digressions—including charts, illustrations, sidebars, and footnotes. Follow along as the two dig into the underlying stories of everything from the origin of Murphy beds, to the history of facial hair, to the psychology of being lost. Have you ever wondered about the world around you, and wished to see the magic in everyday things? Come get curious with Stuff You Should Know . With Josh and Chuck as your guide, there’s something interesting about everything (…except maybe jackhammers).
Josh Clark Bücher
Josh Clark ist ein Visionär im Bereich des digitalen Designs, der sich auf vernetzte Geräte und Benutzererfahrungen konzentriert. Seine Arbeit prägt, wie wir mit Technologie interagieren, von mobilen Schnittstellen bis hin zu reaktionsfähigen Websites. Clark verbindet sein tiefes Designwissen mit einem einzigartigen Ansatz für Benutzererlebnisse, wie sein Motto beweist: 'kein Schmerz, kein Schmerz', das sowohl auf Fitness als auch auf Software angewendet wird. Vor seiner Designkarriere entwickelte er beliebte Programme und trug zur Entwicklung der digitalen Kommunikation bei.



Tapworthy. Designing Great iPhone Apps
- 320 Seiten
- 12 Lesestunden
So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today , Twitterrific, and many others. Ten Tips for Crafting Your App’s Visual IdentityVoices (left) has a Vaudeville personality appropriate to a funny-voices novelty app. iShots Irish Edition (right) creates a gritty dive-bar ambience for its collection of drink recipes.Wine Steward uses standard lists (known as table views in iOS) but creates a vintage ambience by draping a backdrop image across the screen. The app adds a parchment graphic to the background of each table cell, making each entry appear to be written on an aged wine label. The burgundy-tinted navigation bar maintains the app’s wine flavor.