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Wolfgang Engel

    GPU Pro 7: Advanced Rendering Techniques
    Zwischen den Augenblicken
    Sag niemand, wer wir sind
    • 1. Efficient Soft Shadows Based on Static Local Cubemap -- 2. Physically Based Deferred Shading on Mobile -- V. 3D Engine Design -- 1. Interactive Cinematic Particles -- 2. Real-Time BC6H Compression on GPU -- 3. A 3D Visualization Tool Used for Test Automation in the Forza Series -- 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs -- VI. Compute -- 1. Octree Mapping from a Depth Camera -- 2. Interactive Sparse Eulerian Fluid -- About the Editors -- About the Contributors -- Back Cover

      GPU Pro 7: Advanced Rendering Techniques
      4,5