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Physics for game developers
Autoren
Mehr zum Buch
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Buchvariante
2002
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Dieses Buch ist derzeit nicht auf Lager.