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Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.
Buchkauf
Graphics Shaders, Mike Bailey, Steve Cunningham
- Sprache
- Erscheinungsdatum
- 2011
- product-detail.submit-box.info.binding
- (Hardcover)
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- Titel
- Graphics Shaders
- Untertitel
- Theory and Practice, Second Edition
- Sprache
- Englisch
- Autor*innen
- Mike Bailey, Steve Cunningham
- Verlag
- CRC Press
- Erscheinungsdatum
- 2011
- Einband
- Hardcover
- Seitenzahl
- 520
- ISBN13
- 9781568814346
- Kategorie
- Kunst & Kultur, Informatik & Programmierung
- Beschreibung
- Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.