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Virtually Criminal

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  • 104 Seiten
  • 4 Lesestunden

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Virtually Criminal is a story of life in Detroit, Michigan, in the year 2053. A game is invented that lets you fight any living person at any time in history, any place in the world. This game and changes to the constitution have all but eliminated crime in the streets. It's a new society, a new day, but some things never change--like corruption in high places, greed, and organized crime. When Jasmine's best friend is imperiled by crooked cops, a crooked judge, and a prosecutor, she has to enlist her allies in the game to save her friend from harm. It takes all of her skill, cunning, and a little help from her friends to take the fight to the enemy. It's on! It's for keeps!

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Virtually Criminal, John Broughton

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Erscheinungsdatum
2015
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(Paperback)
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