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Die magischen Tierwesen

Diese Serie begleitet drei ungewöhnliche magische Begleiter – eine streunende Katze, einen tollpatschigen Frosch und einen besserwisserischen Eichelhäher – auf ihren außergewöhnlichen Reisen. Als ihre menschlichen Gefährten von dunklen Mächten gefangen genommen werden, müssen diese tierischen Freunde eine gefährliche Mission antreten, um sie zu retten und eine drohende Katastrophe abzuwenden. Es ist eine Geschichte über Mut, Freundschaft und die Magie, die sich an den unerwartetsten Orten findet, ideal für junge Fantasy-Leser.

Palace of Dreams
Animal Wizards - Drei magische Gefährten
Circle of Heroes
Secrets of the Crown

Empfohlene Lesereihenfolge

  1. 2

    Secrets of the Crown

    • 400 Seiten
    • 14 Lesestunden
    4,4(96)Abgeben

    Explore the enchanting world of familiars, magical creatures that assist witches and wizards. This book delves into their unique traits, histories, and the special bond they share with their human counterparts. Readers will discover various types of familiars, their roles in magical practices, and the significance of these companions in the broader context of witchcraft and folklore. Through captivating stories and illustrations, it brings to life the charm and mystery surrounding these mystical beings.

    Secrets of the Crown
  2. 3

    Circle of Heroes

    • 336 Seiten
    • 12 Lesestunden
    4,5(64)Abgeben

    In a world where human magic has vanished, Aldwyn, Skylar, and Gilbert must capture the Shifting Fortress to defeat the malevolent Paksahara. Their quest involves gathering seven descendants of ancient and powerful animals to break Paksahara's spell. As they race against time, Aldwyn discovers a troubling scroll that sows doubt about their strategy, adding tension to their already perilous mission.

    Circle of Heroes
  3. 4

    The familiars Aldwyn the cat, Skyler the blue jay, and Gilbert the tree frog are off on an all-new adventure in the series that Michael Buckley, bestselling author of The Sisters Grimm and NERDS series, says "combines the magic of Harry Potter and the adventure of Warriors." With inventive magic, laugh-out-loud humor, and a mysterious conspiracy that will take all the familiars' wits to unravel, Palace of Dreams is the familiars' most extraordinary adventure yet. Peace has returned to the queendom of Vastia. Paksahara has been defeated, and the three familiars Aldwyn, Skyler, and Gilbert are the heroes to thank. But when a birthday celebration at the palace goes dreadfully wrong, and Queen Loranella falls victim to a curse, it seems the familiars are the prime suspects. After narrowly escaping the palace dungeons, they'll have to embark on a quest to clear their names—a quest that will lead them across Vastia and even into the magical land of dreams.

    Palace of Dreams