Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making
Marc Prensky Reihenfolge der Bücher (Chronologisch)


Digital Game-Based Learning
- 442 Seiten
- 16 Lesestunden
A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.