Foundations of software technology and theoretical computer science
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InhaltsverzeichnisInvited Papers.Shared-Variable Concurrency: A Proposal.Hennessy-Plotkin-Brookes Revisited.Approximation Algorithms for 2-Stage Stochastic Optimization Problems.The Number of Crossing Free Configurations on Finite Point Sets in the Plane.Contributed Papers – Track A.Normal and Feature Approximations from Noisy Point Clouds.Coresets for Discrete Integration and Clustering.Self-assemblying Classes of Shapes with a Minimum Number of Tiles, and in Optimal Time.One-Input-Face MPCVP Is Hard for L, But in LogDCFL.Hardness of Approximation Results for the Problem of Finding the Stopping Distance in Tanner Graphs.Multi-stack Boundary Labeling Problems.Computing a Center-Transversal Line.On Obtaining Pseudorandomness from Error-Correcting Codes.Fast Edge Colorings with Fixed Number of Colors to Minimize Imbalance.Zero Error List-Decoding Capacity of the q/(q–1) Channel.Fast Exponential Algorithms for Maximum r-Regular Induced Subgraph Problems.Solving Connected Dominating Set Faster Than 2 n.Linear-Time Algorithms for Two Subtree-Comparison Problems on Phylogenetic Trees with Different Species.Computationally Sound Symbolic Secrecy in the Presence of Hash Functions.Some Results on Average-Case Hardness Within the Polynomial Hierarchy.Unbiased Rounding of Rational Matrices.Contributed Papers – Track B.Rational Behaviour and Strategy Construction in Infinite Multiplayer Games.The Anatomy of Innocence Revisited.Testing Probabilistic Equivalence Through Reinforcement Learning.On Decidability of LTL Model Checking for Process Rewrite Systems.Monitoring of Real-Time Properties.A Proof System for the Linear Time ?-Calculus.Tree Automata Make Ordinal Theory Easy.Context-Sensitive Dependency Pairs.On Reduction Criteriafor Probabilistic Reward Models.Distributed Synthesis for Well-Connected Architectures.The Meaning of Ordered SOS.Almost Optimal Strategies in One Clock Priced Timed Games.Expressivity Properties of Boolean BI Through Relational Models.On Continuous Timed Automata with Input-Determined Guards.Safely Freezing LTL.Branching Pushdown Tree Automata.Validity Checking for Finite Automata over Linear Arithmetic Constraints.Game Semantics for Higher-Order Concurrency.