Das Buch ist derzeit nicht auf Lager
Rigging for Games
A Primer for Technical Artists Using Maya and Python
Autoren
392 Seiten
Mehr zum Buch
Focusing on the production of the animated short and video game Tin Girl, this book provides a practical guide to creating and modifying rigs for 3D cinema. It emphasizes the transition from cinematic rigging to game-ready rigs, utilizing popular video game engines. Through hands-on examples, readers will gain valuable insights into the technical aspects of rigging in both animation and gaming contexts.
Buchvariante
2015, hardcover
Buchkauf
Wir benachrichtigen dich per E-Mail.