The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all."Burning Tundra" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players.
Jason Tondro Bücher






Starfinder Adventure Path: Deceivers' Moon (The Threefold Conspiracy 3 of 6)
- 64 Seiten
- 3 Lesestunden
Don't Trust Your FriendsAfter escaping with the help of their Steward allies, the heroes begin to trek back to the Pact Worlds. However, they soon discover that their previous captors might still be hunting them-and their rescuers hold dark secrets of their own!This Starfinder Adventure Path volume continues The Threefold Conspiracy Adventure Path and • “Deceivers' Moon,” a Starfinder adventure for 5th-level characters, by Jason Tondro.• A discourse on the insidious shapechanging aliens known as reptoids, by Jason Tondro.• A collection of advanced starships built and flown by factions of the Unseen, by Diego Valdez.• An archive of alien creatures, including a dragon that collects conspiracy theories and a cloud of flesh-eating robotic insects, by Kim Frandsen, Jessica Ross, and Jason Tondro.• Statistics and deck plans for a gray monitor capsule, by Jason Tondro, plus a glimpse of an abandoned research facility, by Robert Goode.
Pathfinder Adventure Path: The Show Must Go On (Extinction Curse 1 of 6) (P2)
- 96 Seiten
- 4 Lesestunden
The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles!"The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked.
Starfinder Adventure Path: Assault on the Crucible (Dawn of Flame 6 of 6)
- 64 Seiten
- 3 Lesestunden
Temporary Description While the heroes finish the liberation of an alien bubble-city in the sun, efreet launch an assault on the Burning Archipelago from within the star. The heroes have advantages of position, knowledge, and surprise, giving them a unique opportunity. With the aid of their new allies, the heroes can take the fight to the enemy base. Thwarting the efreet plot requires closing gates to the Plane of Fire and returning the Far Portal to the surface of the sun. However, the forces overseeing the base don't stand idle during this infiltration. In the end, the efreeti commander risks everything to crush the heroes and see his plan to dominate the Burning Archipelago through! Assault on the Crucible is a Starfinder Roleplaying Game adventure for four 11th-level characters. This adventure concludes the Dawn of Flame Adventure Path, a six-part, monthly campaign in which the players uncover a plot that threatens the Pact Worlds sun. It also includes details on the Plane of Fire in the science-fantasy Starfinder multiverse, an article on continuing the Adventure Path's story with new threats, and a selection of new monsters from the sun, the Plane of Fire, and elsewhere in the galaxy.
Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race across the undead-haunted nation of Geb. From shadowed forests to an undersea temple, and from rusted-out factories to university lecture halls, the characters must investigate the trails of misery and fear the hags leave in their wake. The characters must vanquish the Graveclaw to protect the residents of Geb—or end up stewing in a hag’s cauldron!Graveclaw is a Pathfinder adventure for four 4th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article exposing the secrets of hag covens and plenty of new rules for fighting against hags. New spells and new items complete the witch’s brew in the coven’s cookpot!