
What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
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What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Buchkauf
What is the Avatar?, Hannah Mang
- Sprache
- Erscheinungsdatum
- 2022
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- Titel
- What is the Avatar?
- Untertitel
- Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
- Sprache
- Englisch
- Autor*innen
- Hannah Mang
- Verlag
- Transcript Verlag
- Erscheinungsdatum
- 2022
- Seitenzahl
- 242
- ISBN10
- 3837645797
- ISBN13
- 9783837645798
- Reihe
- Schlagwörter
- Sachbücher, Sozialwissenschaften, Politikwissenschaft
- Bewertung
- 4 von 5 Sternen
- Beschreibung
- What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.