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Real-Time Rendering, Third Edition

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures

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Real-Time Rendering, Third Edition, Tomas Akenine-Möller, Eric Haines

Sprache
Erscheinungsdatum
2008
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(Hardcover)
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Sprache
Englisch
Erscheinungsdatum
2008
Einband
Hardcover
Seitenzahl
1045
ISBN10
1568814240
ISBN13
9781568814247
Reihe
Bewertung
4,2 von 5 Sternen
Beschreibung
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures