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Play Between Worlds. Exploring Online Game Culture

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« In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. »-- Quatrième de couverture

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Play Between Worlds. Exploring Online Game Culture, T. l. Taylor

Sprache
Erscheinungsdatum
2009
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Titel
Play Between Worlds. Exploring Online Game Culture
Sprache
Englisch
Autor*innen
T. l. Taylor
Verlag
MIT Press
Erscheinungsdatum
2009
Einband
Paperback
Seitenzahl
206
ISBN10
0262512629
ISBN13
9780262512626
Reihe
Bewertung
4,1 von 5 Sternen
Beschreibung
« In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. »-- Quatrième de couverture