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Ian Bogost

    30. Dezember 1976

    Ian Bogost ist ein gefeierter Videospielentwickler, Kritiker und Forscher, dessen Arbeit die Schnittstelle von Spielen, Medien und Kultur untersucht. Seine Analysen befassen sich eingehend damit, wie Spiele als Kommunikations- und Ausdrucksformen fungieren, und enthüllen ihr Potenzial, komplexe Ideen zu beeinflussen und zu artikulieren. Bogosts Ansatz beinhaltet oft kreative Kritik, bei der er durch Spieldesign selbst, wie das satirische Cow Clicker, Aspekte der Spieleindustrie und digitaler Interaktion beleuchtet.

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    • A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

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      • 264 Seiten
      • 10 Lesestunden

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

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